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* mobv2Perttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | and refactored some other code into calls of that
* Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* Fix byte count in serialization of "F1000"Perttu Ahola2011-08-22
| | | | | Some access violations and segfaults and strange behaviour might have been caused by this.
* Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
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* Always return from non-void functionsGiuseppe Bilotta2011-08-08
| | | | This quiets a warning in Clang.
* mapgen stuffPerttu Ahola2011-06-25
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* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Cleaned networking code a bit (had this one on the to-do list for like 4 ↵Perttu Ahola2011-05-21
| | | | months already)
* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* put the wstring stoi too in the ignore-on-vc2010 #ifPerttu Ahola2011-05-19
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* (hopefully) fixed stoi/stof compile problems on vc2010Perttu Ahola2011-05-18
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* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
| | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-03
| | | | too large block metadata is sent to an old client
* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-29
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* fixed the object update interval thingyPerttu Ahola2011-04-10
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* better support for old mapsPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some radical changesPerttu Ahola2011-04-02
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* removed an old commentPerttu Ahola2011-02-23
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* Fixed insufficient error handling in narrow_to_wide, which caused a crash if ↵Perttu Ahola2011-02-23
| | | | the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
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* more stuff...Perttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* mapgen stuffPerttu Ahola2011-02-05
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* all kinds of tweaking and fixingPerttu Ahola2011-02-04
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Commented out some debug output of class SettingsPerttu Ahola2011-01-29
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