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path:
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voxel.cpp
Commit message (
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Author
Age
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
Loic Blot
2015-07-24
*
Optimise MapBlockMesh related functions
gregorycu
2015-02-23
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Add VoxelArea::hasEmptyExtent
unknown
2015-01-13
*
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
*
Large increase in performance
Craig Robbins
2014-12-24
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Optimise VoxelManipulator::copyFrom
Craig Robbins
2014-12-04
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Remove emerge and speedup addArea by using memcopy instead of one by one assi...
sapier
2014-06-23
*
Use memset for flag initialization (compiler optimization is way better)
sapier
2014-06-23
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix nearly all warnings
kwolekr
2013-05-19
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Fix most walled-off caves
kwolekr
2013-02-25
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
*
Optimize lighting by a tiny bit
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
extended content-type range
Perttu Ahola
2011-07-23
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
partly working chunk-based map generator (doesn't save properly, spawn is pre...
Perttu Ahola
2011-02-01
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
*
commented out old water stuff
Perttu Ahola
2011-01-24
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
working good
Perttu Ahola
2010-12-26
*
some work-in-progress
Perttu Ahola
2010-12-22
*
organizing stuff.
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
little fixes
Perttu Ahola
2010-12-14
*
working nicely
Perttu Ahola
2010-12-13
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
*
removed accidental double flowWater
Perttu Ahola
2010-12-11
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
some work-in-progress water stuff
Perttu Ahola
2010-12-01
*
license stuff
Perttu Ahola
2010-11-29
*
vokselijuttu lisätty
Perttu Ahola
2010-11-29