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* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
| | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
* Remove unused light updating codeDániel Juhász2018-02-04
| | | Also remove the unit test that tests the removed algorithms.
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
| | | | | | | | | | * VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
| | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* Remove some old dead code. Fix some Clang warnings in SRP (ng->N... willLoic Blot2015-07-24
| | | | always evaluate to true.
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
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* Add VoxelArea::hasEmptyExtentunknown2015-01-13
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* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27
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* Large increase in performanceCraig Robbins2014-12-24
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Optimise VoxelManipulator::copyFromCraig Robbins2014-12-04
| | | | | | ~3-4x faster This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
| | | | | CNodeDefManager::get() VoxelManipulator::addArea()
* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
| | | | assignment
* Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23
| | | | use temp variables instead of recalculating array index
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix nearly all warningskwolekr2013-05-19
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Fix most walled-off caveskwolekr2013-02-25
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
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* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* extended content-type rangePerttu Ahola2011-07-23
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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* commented out old water stuffPerttu Ahola2011-01-24
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* working goodPerttu Ahola2010-12-26
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* some work-in-progressPerttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* little fixesPerttu Ahola2010-12-14
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* working nicelyPerttu Ahola2010-12-13
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
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* removed accidental double flowWaterPerttu Ahola2010-12-11
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* some work-in-progress water stuffPerttu Ahola2010-12-01
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt