| Commit message (Expand) | Author | Age |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 |
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
* | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | 2017-05-26 |
* | Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will | Loic Blot | 2015-07-24 |
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
* | Create empty default constructor for MapNode | Craig Robbins | 2015-01-18 |
* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 |
* | VoxelManipulator: Remove unnecessary deallocation steps | kwolekr | 2014-12-27 |
* | Large increase in performance | Craig Robbins | 2014-12-24 |
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
* | Optimise VoxelManipulator::copyFrom | Craig Robbins | 2014-12-04 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Remove emerge and speedup addArea by using memcopy instead of one by one assi... | sapier | 2014-06-23 |
* | Use memset for flag initialization (compiler optimization is way better) | sapier | 2014-06-23 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix nearly all warnings | kwolekr | 2013-05-19 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Fix most walled-off caves | kwolekr | 2013-02-25 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
* | Optimize lighting by a tiny bit | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | extended content-type range | Perttu Ahola | 2011-07-23 |
* | Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st... | Perttu Ahola | 2011-06-17 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
* | commented out old water stuff | Perttu Ahola | 2011-01-24 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | working good | Perttu Ahola | 2010-12-26 |
* | some work-in-progress | Perttu Ahola | 2010-12-22 |
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | little fixes | Perttu Ahola | 2010-12-14 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
* | removed accidental double flowWater | Perttu Ahola | 2010-12-11 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
* | some work-in-progress water stuff | Perttu Ahola | 2010-12-01 |
* | license stuff | Perttu Ahola | 2010-11-29 |