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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
| | | | | | | | | | * VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
| | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Optimise MapBlockMesh related functionsgregorycu2015-02-23
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Add VoxelArea::hasEmptyExtentunknown2015-01-13
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* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
| | | | | CNodeDefManager::get() VoxelManipulator::addArea()
* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
| | | | assignment
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
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* Clean unit test outputPerttu Ahola2012-03-10
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* GameDef compilesPerttu Ahola2011-11-29
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* Always return from non-void functionsGiuseppe Bilotta2011-08-08
| | | | This quiets a warning in Clang.
* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* fully working i guessPerttu Ahola2011-02-11
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* some generation-time mud flow tweakingPerttu Ahola2011-02-03
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* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* commented out old water stuffPerttu Ahola2011-01-24
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* commit before content-tile separationPerttu Ahola2010-12-13
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* fixes for vc++Perttu Ahola2010-12-13
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* working nicelyPerttu Ahola2010-12-13
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* some work-in-progress water stuffPerttu Ahola2010-12-01
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* vokselijuttu lisättyPerttu Ahola2010-11-29