Commit message (Collapse) | Author | Age | |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
| | | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined | ||
* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 |
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* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||
* | Remove emerge and speedup addArea by using memcopy instead of one by one ↵ | sapier | 2014-06-23 |
| | | | | assignment | ||
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
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* | Clean unit test output | Perttu Ahola | 2012-03-10 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Always return from non-void functions | Giuseppe Bilotta | 2011-08-08 |
| | | | | This quiets a warning in Clang. | ||
* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | (import from temporary git repo) | ||
* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
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* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
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* | fully working i guess | Perttu Ahola | 2011-02-11 |
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* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
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* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 |
| | | | | pretty random) | ||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
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* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
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* | commented out old water stuff | Perttu Ahola | 2011-01-24 |
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* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
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* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
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* | fixes for vc++ | Perttu Ahola | 2010-12-13 |
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* | working nicely | Perttu Ahola | 2010-12-13 |
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* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
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* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
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* | some work-in-progress water stuff | Perttu Ahola | 2010-12-01 |
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* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | vokselijuttu lisätty | Perttu Ahola | 2010-11-29 |