Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | 2018-03-09 |
| | | | | | Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...) | ||
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
| | | | | | | | | | * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager | ||
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
| | | | Also remove the unit test that tests the removed algorithms. | ||
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
| | | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes | ||
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
| | | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h | ||
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
| | | | | * Migrate cpp headers to pragma once | ||
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 |
| | | | | | | | | | | * VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance * VoxelArea: precalculate extent (performance enhancement) This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation This will also benefits to mapgen | ||
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
| | | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers | ||
* | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | 2017-05-26 |
| | | | | MacOSX build fix + cleanups | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
| | | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined | ||
* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 |
| | |||
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||
* | Remove emerge and speedup addArea by using memcopy instead of one by one ↵ | sapier | 2014-06-23 |
| | | | | assignment | ||
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
| | |||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
| | |||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
| | |||
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
| | |||
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
| | |||
* | Optimize headers | Perttu Ahola | 2012-06-17 |
| | |||
* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
| | |||
* | Clean unit test output | Perttu Ahola | 2012-03-10 |
| | |||
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
| | |||
* | Always return from non-void functions | Giuseppe Bilotta | 2011-08-08 |
| | | | | This quiets a warning in Clang. | ||
* | New map generator added (and SQLite, messed up the commits at that time...) ↵ | Perttu Ahola | 2011-06-25 |
| | | | | (import from temporary git repo) | ||
* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
| | |||
* | Modified block mesh generation to have clearer input and output. Instead of ↵ | Perttu Ahola | 2011-04-03 |
| | | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters. | ||
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
| | |||
* | fully working i guess | Perttu Ahola | 2011-02-11 |
| | |||
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
| | |||
* | partly working chunk-based map generator (doesn't save properly, spawn is ↵ | Perttu Ahola | 2011-02-01 |
| | | | | pretty random) | ||
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
| | |||
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
| | |||
* | commented out old water stuff | Perttu Ahola | 2011-01-24 |
| | |||
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
| | |||
* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
| | |||
* | fixes for vc++ | Perttu Ahola | 2010-12-13 |
| | |||
* | working nicely | Perttu Ahola | 2010-12-13 |
| | |||
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
| | |||
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
| | |||
* | some work-in-progress water stuff | Perttu Ahola | 2010-12-01 |
| | |||
* | license stuff | Perttu Ahola | 2010-11-29 |
| | | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt | ||
* | vokselijuttu lisätty | Perttu Ahola | 2010-11-29 |