aboutsummaryrefslogtreecommitdiff
path: root/src/voxelalgorithms.cpp
Commit message (Collapse)AuthorAge
* Limit light_source in the engine (#4814)juhdanad2016-11-28
| | | Since light_source>15 causes crash, it must be limited.
* CleanupDániel Juhász2016-10-27
|
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
| | | | This commit modifies the liquid transforming procedure to light and unlight nodes instead of whole map blocks.
* Improved lightingDániel Juhász2016-10-27
| | | | | | | | | | | | | | This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was
* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
| | | | assignment
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* The new mapgen, noise functions, et al.kwolekr2013-01-21
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
|
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27