| Commit message (Collapse) | Author | Age |
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Since light_source>15 causes crash, it must be limited.
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This commit modifies the liquid transforming procedure to light and
unlight nodes instead of whole map blocks.
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This commit rewrites the procedure that is responsible for light
updating.
this commit
-provides iterative solutions for unlighting and light spreading
-introduces a new priority queue-like container for the iteration
-creates per-node MapBlock caching to reduce retrieving MapBlocks from
the map
-calculates with map block positions and in-block relative node
coordinates
-skips light updating if it is not necessary since the node's new light
will be the same as its old light was
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assignment
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GPLv2/later, by agreement of major contributors
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