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path: root/src/voxelalgorithms.cpp
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* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-10
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-09
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Remove unused light updating codeDániel Juhász2018-02-04
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
* Light update for map blocksDániel Juhász2017-04-20
* Split light update into two partsDániel Juhász2017-04-20
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27