summaryrefslogtreecommitdiff
path: root/src/voxelalgorithms.h
Commit message (Collapse)AuthorAge
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
| | | | This commit modifies the liquid transforming procedure to light and unlight nodes instead of whole map blocks.
* Improved lightingDániel Juhász2016-10-27
| | | | | | | | | | | | | | This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
|
* Update Copyright YearsSfan52013-02-24
|
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
|
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27