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* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.