| Commit message (Expand) | Author | Age |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
* | Do not shade inventory items with textures (#5869) | Dániel Juhász | 2017-06-01 |
* | Fix after soft node overlays | Dániel Juhász | 2017-04-21 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Use inventory_image in the first place for inventory item mesh | RealBadAngel | 2016-02-08 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Revert "Add support for using arbitrary meshes as items" | Sapier | 2015-12-29 |
* | Add support for using arbitrary meshes as items | Sapier | 2015-12-29 |
* | Re-enable texture pre-filters on wielditems, fixing #3178. | Aaron Suen | 2015-11-24 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | src/wieldmesh.cpp: Fix mesh extrusion memory leak | Břetislav Štec | 2015-08-02 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Fix typo in WieldMesh::setItem() | kwolekr | 2015-05-08 |
* | Replace Wieldmesh::setItem assertion that could be triggered by the server wi... | kwolekr | 2015-05-08 |
* | Add a check for animation when getting an extruded mesh | Kevin Ott | 2015-05-04 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
* | Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha... | Craig Robbins | 2015-02-11 |
* | Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se... | Craig Robbins | 2015-02-11 |
* | Prevent client crashing if an NDT_AIRLIKE node is dropped | Craig Robbins | 2015-01-05 |
* | Silence misc. warnings | kwolekr | 2014-12-23 |
* | Temporarily fix always bright wieldhand with shaders enabled | kwolekr | 2014-12-22 |
* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
* | Wield: always obey anisotropic_filter setting, not just for hi res textures | Kahrl | 2014-11-26 |
* | EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below | Kahrl | 2014-11-26 |
* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |