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path: root/src/wieldmesh.h
Commit message (Collapse)AuthorAge
* Use meshes to display inventory itemsRealBadAngel2016-02-07
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* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
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* Add a check for animation when getting an extruded meshKevin Ott2015-05-04
| | | | Fixes issue #2667
* Fix struct vs. class in forward declarationsKahrl2014-12-08
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* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
| | | | | This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848).
* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.