Commit message (Collapse) | Author | Age | |
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* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
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* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
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* | Add a check for animation when getting an extruded mesh | Kevin Ott | 2015-05-04 |
| | | | | Fixes issue #2667 | ||
* | Fix struct vs. class in forward declarations | Kahrl | 2014-12-08 |
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* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
| | | | | | This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848). | ||
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
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* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. |