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wieldmesh.h
Commit message (
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Author
Age
*
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-06-01
*
Fix various performance issues reported by cppcheck + code style (CI) (#5635)
Loïc Blot
2017-04-21
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Clang-format styles fixes since previous commit
Loïc Blot
2017-04-10
*
Clang format: fix LINT on old PR which doesn't have LINT enabled
Loic Blot
2017-04-10
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Clang-format continuation indent fixes + .gitignore additions
Loïc Blot
2017-04-06
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Use meshes to display inventory items
RealBadAngel
2016-02-07
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Add a check for animation when getting an extruded mesh
Kevin Ott
2015-05-04
*
Fix struct vs. class in forward declarations
Kahrl
2014-12-08
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08