| Commit message (Expand) | Author | Age |
* | Overlays for wield and inventory images (#6107) | Dániel Juhász | 2017-08-25 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
* | Do not shade inventory items with textures (#5869) | Dániel Juhász | 2017-06-01 |
* | Fix various performance issues reported by cppcheck + code style (CI) (#5635) | Loïc Blot | 2017-04-21 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Clang-format styles fixes since previous commit | Loïc Blot | 2017-04-10 |
* | Clang format: fix LINT on old PR which doesn't have LINT enabled | Loic Blot | 2017-04-10 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Clang-format continuation indent fixes + .gitignore additions | Loïc Blot | 2017-04-06 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Add a check for animation when getting an extruded mesh | Kevin Ott | 2015-05-04 |
* | Fix struct vs. class in forward declarations | Kahrl | 2014-12-08 |
* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |