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* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-06-03
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* Fix C++03 compiling due to C++11 initialization issues in backportLoic Blot2018-06-03
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* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-06-03
| | | | | | Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and limited to mapchunk borders. Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
* Fix segfault caused by wrong wgettext()sfan52018-06-03
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* Fix for translating empty stringsminduser002018-06-03
| | | | | | | Fix for incorrect translation of empty strings In the key change menu, when a button key not have name an empty string is passed to gettext. The empty string is reserved for gettext to return de header of the .po file an this is shoved in the button
* upright_sprite: Fix texture position for players Fixes #6471SmallJoker2018-06-03
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* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-06-03
| | | | * Huge LBM lookup performance improvement on mapblock loading
* macOS: don't require X11 libraries during compilation (#7149)D Tim Cummings2018-06-03
| | | | The xxf86vm needs to be removed from Apple builds to avoid CMake Error XXF86VM_LIBRARY is NOTFOUND
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-06-03
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* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-06-03
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* Fix liquid post effect colour behaviour in third person viewred-0012018-06-03
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* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-06-03
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* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-06-03
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* Find nodes in area (under air): Raise volume limit and document itparamat2018-06-03
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* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-06-03
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* Move `setlocale` from Lua to C++.red-0012018-06-03
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* "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with ↵mazocomp2018-06-03
| | | | master! (#7261)
* Fix C++11 feature detection for undefined _MSC_VER (#7255)mazocomp2018-06-03
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* Refine movement anticheat again (#7004)sfan52018-06-03
| | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-06-03
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* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-06-03
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* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-06-03
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* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-06-03
| | | | * Fix Wstringop-overflow warning from util/srp.cpp
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2018-06-03
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* Fix dancing textnumber Zero2018-06-03
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* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672018-06-03
| | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
* Fix wrong scrolling (#6809)Vitaliy2018-06-03
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* Damage: Remove damage ignore timerSmallJoker2018-06-03
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* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2018-06-03
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* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2018-06-03
| | | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
* Hint at problematic code when logging deprecated callssfan52018-06-03
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* Inventory: Restrict access from too far awaySmallJoker2018-06-03
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* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2018-06-03
| | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
* Add minetest.safe_write_file() to script APIsfan52018-06-03
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* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2018-06-03
| | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
* Do not scale texture unless necessary.Lars Hofhansl2018-06-03
| | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
* httpfetch: Enable gzip supportsfan52018-06-03
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* Add sha1 to lua utils. (#6563)Rob Blanckaert2018-06-03
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* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2018-06-03
| | | | Causes get_day_night_ratio() to return unpredictable results.
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2018-06-03
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* Don't try to craft a non-existent itemEsteban I. RM2018-06-03
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* Thread: fix a crash on Windows due to data race condition on ↵Loïc Blot2018-06-03
| | | | Thread::m_start_finished_mutex (#6515)
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2018-06-03
| | | | | | In some cases NetworkPacket was created using default constructor and m_data is not properly sized. This fixed out of bounds memory copy Also use memcpy instead of std::vector affectation to enhance packet creation
* Replace deprecated WINAPI GetVersionInfoEx (#6496)adrido2018-06-03
| | | | * Replace deprecated WINAPI GetVersionInfoEx
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
| | | | | | | * Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting.
* Unkown nodes: Provide position on interact (#6505)SmallJoker2018-06-03
| | | | * Unkown nodes: Provide position on interact
* ParticleSpawner::step cleanup and rotation fix (#6486)SmallJoker2018-06-03
| | | | * Particles: Move spawner code to a separate fucntion
* CAO footstep sounds: Reduce gain to balance volumeparamat2018-06-03
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* Fix attached particle spawners far from spawn (#6479)raymoo2018-06-03
| | | | | | | * Fix attached particle spawners far from spawn When far from spawn, attached particle spawners did not spawn particles.
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2018-06-03
| | | | Leave the old move code untouched.