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Age
...
*
Fix a memory leak (#5636)
Dániel Juhász
2017-04-22
*
Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
Loic Blot
2017-04-22
*
Revert a const ref on update texture
Loic Blot
2017-04-22
*
lua: remove core.cause_error call (#5637)
Loïc Blot
2017-04-22
*
Fix various performance issues reported by cppcheck + code style (CI) (#5635)
Loïc Blot
2017-04-21
*
Fix #5617 - respect message and reconnect parameters when shutting down immed...
orwell96
2017-04-21
*
Fix after soft node overlays
Dániel Juhász
2017-04-21
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Fix various performance issues reported by cppcheck (#5628)
Loïc Blot
2017-04-21
*
Run generate_from_settingtypes.lua
Ekdohibs
2017-04-20
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Split light update into two parts
Dániel Juhász
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-19
*
Tools: Fix tool digging speed limit
Hybrid Dog
2017-04-19
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Fix broken lint since 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3
Loïc Blot
2017-04-18
*
Reorder TileSpec. (#5591)
Auke Kok
2017-04-18
*
Fix always using the xbox layout (reported by coverity).
Ekdohibs
2017-04-18
*
Don't make TAB exit game if bound to inventory.
Auke Kok
2017-04-17
*
Fix MSVC build broken by 34d32ce
SmallJoker
2017-04-17
*
MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...
Perttu Ahola
2017-04-17
*
Include container.h in util/thread.h. util/thread.h doesn't compile without it
Perttu Ahola
2017-04-17
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Remove an unused variable in Android Build
Loic Blot
2017-04-17
*
Plug two minor Leaks (#5603)
Auke Kok
2017-04-17
*
Android progressbar fix (#5601)
Loïc Blot
2017-04-16
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Minimap: Do a double-typecast to fix compiling with MSVC
SmallJoker
2017-04-15
*
Partial damage cheat fix: node damages server side (#4981)
Loïc Blot
2017-04-15
*
NetworkPacket: don't copy push std::string and std::wstring
Loic Blot
2017-04-14
*
Fix wrong channel type in Client/Server CommandFactories
Loic Blot
2017-04-14
*
ClientIface::sendToAll: honor packet configuration (#5590)
Loïc Blot
2017-04-14
*
[CSM] Add function to set minimap shape (#5569)
bigfoot547
2017-04-14
*
Only use palette if param_type2 is correct
Dániel Juhász
2017-04-13
*
Add documentation for map block format 27 (#5576)
Dániel Juhász
2017-04-13
*
Fix inability to change metadata using stack:to_table() (#5547)
numberZero
2017-04-12
*
Fix fips_cipher_abort warning and other duplicate macros
Loic Blot
2017-04-12
*
Replace occurrence of luaL_reg in l_localplayer (#5566)
t0ny2
2017-04-11
*
Sneak glitch: Detect ledge for 2-node climb-up
paramat
2017-04-11
*
Clang-format fix for Android
Loïc Blot
2017-04-10
*
Clang-format styles fixes since previous commit
Loïc Blot
2017-04-10
*
Clang format: fix LINT on old PR which doesn't have LINT enabled
Loic Blot
2017-04-10
*
Hard-coded undersampling.
number Zero
2017-04-09
*
LocalPlayer api lua
Vincent Glize
2017-04-08
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Move chat command handling code from C++ to Lua (#5528)
red-001
2017-04-08
*
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-04-08
*
code style fix on src/script/cpp_api/s_client.h
Loic Blot
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
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