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...
*
ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
*
RotateAlongYAxis: For facedir case, return if param2 >= 4
paramat
2015-05-03
*
Fix several MSVC issues numeric.h
SmallJoker
2015-05-01
*
Fix MSVC compatibility
kwolekr
2015-04-29
*
Tests: Add random unittests
kwolekr
2015-04-29
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Revert "Only lowercase project name at compile time"
sfan5
2015-04-27
*
Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
kwolekr
2015-04-27
*
Replace PRNG assertions with PrngException
kwolekr
2015-04-27
*
Remove craftdef serialisation
est31
2015-04-26
*
Craftdef refactor
est31
2015-04-26
*
Tests: Modularize unit testing
kwolekr
2015-04-26
*
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
*
Fix player pitch and yaw not being set properly
Kevin Ott
2015-04-26
*
Remove unused variable Client::m_active_blocks
nerzhul
2015-04-24
*
DecoSchematic: Fix missing trees in rough terrain
paramat
2015-04-23
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
*
Fix crash on startup (Windows)
SmallJoker
2015-04-22
*
Only lowercase project name at compile time
ShadowNinja
2015-04-21
*
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
*
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
*
Noise: Add noise unittests
kwolekr
2015-04-21
*
Fix sign-compare compiler warnings in mg_ore.cpp
ShadowNinja
2015-04-20
*
Fix mod store rating
ShadowNinja
2015-04-20
*
Ore: Add biomes parameter
kwolekr
2015-04-20
*
Fix build on OS X (Thanks neoascetic)
kwolekr
2015-04-20
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Noise: Correct noise objects created with invalid dimensions
kwolekr
2015-04-19
*
Porting: Refactor initalizePaths()
kwolekr
2015-04-19
*
Disable connection timeout for singleplayer and server tabs
est31
2015-04-19
*
Biome API: Add biome-specific river water
paramat
2015-04-19
*
fix infinite spawners
obneq
2015-04-18
*
Schematics: Fix core.schematic_create()
kwolekr
2015-04-17
*
10s timeout when connecting to server
SmallJoker
2015-04-17
*
Fix build since: "Remove referenced schematics from Decorations on clear"
est31
2015-04-17
*
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
kwolekr
2015-04-17
*
Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
*
Refactor around translatePassword
est31
2015-04-17
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
Fix path detection with --std= parameter
est31
2015-04-17
*
Fix build for < C++11 since last commit
est31
2015-04-17
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-16
*
Mgv5: Fix above/below ground spawn when water level is altered
paramat
2015-04-16
*
Mgv5/v7: Add check for water for deciding biome node stability
paramat
2015-04-16
*
Defaultsettings: Add dungeons and jungles flags. Update conf.example
paramat
2015-04-14
*
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
Mgv6: Fix taiga, allow pine tree spawning on snowblocks
paramat
2015-04-12
*
Mgv6: Add optional snow biomes
paramat
2015-04-12
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