| Commit message (Collapse) | Author | Age |
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Also add NodeResolver callbacks on the client
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The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop. This overtop explicitly
needs to be omitted during sunlight propagation, however. To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread. This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
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inconsistent
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Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
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.conf
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Also rewrite mapgen registration for static initialization
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Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
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under CC BY 3.0
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set_metadata
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Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
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node. Add water top depth and shore height parameters. Remove water dust node
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If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
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