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...
*
Provide fallback star color for GLES 2 with MT shaders disabled
numzero
2020-11-26
*
Sky: support GLES2
numzero
2020-11-26
*
Allow missing shaders
numzero
2020-11-26
*
Replace TriangleFan as poorly supported
numzero
2020-11-26
*
Reuse seed when updating stars
numzero
2020-11-26
*
Store stars in a single static mesh buffer
numzero
2020-11-26
*
Don't evaluate things many times
numzero
2020-11-26
*
Batch cloud drawing
numzero
2020-11-26
*
Avoid marking map blocks dirty upon deserialization.
Lars
2020-11-26
*
Fix camera panning glitches (partially revert 10489.)
Lars
2020-11-25
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
*
Move Mapgen V7 river generation into the main generation loop (#10639)
Paramat
2020-11-20
*
Increase limit for simultaneous blocks sent per client and the meshgen cache.
Lars
2020-11-16
*
serverpackethandler: Minor log message fixes
sfan5
2020-11-12
*
Fix player sprite visibility in first person
sfan5
2020-11-12
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
Fix warnings about an unused variables and implicit conversion (#10586)
red-001
2020-11-12
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
*
PlayerSAO: Run on_player_hpchange raw change values (#10478)
SmallJoker
2020-11-12
*
Increase default emerge queue limits and limit enqueue requests for active bl...
Lars
2020-11-12
*
ObjectRef: Re-add legacy code for set_physics_override (#10585)
SmallJoker
2020-11-10
*
Mark additional locales as broken
sfan5
2020-11-10
*
Update fallback font to newer version
sfan5
2020-11-10
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
*
Fix object interaction distance not being checked (#10547)
rubenwardy
2020-11-09
*
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-08
*
Revert #10495 and simplify.
Lars
2020-11-07
*
Fix integer-string conversion for shaders
sfan5
2020-11-05
*
Add model[] formspec element (#10320)
SmallJoker
2020-11-04
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Slight simplification and optimization of RemoteClient.
Lars
2020-11-03
*
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-11-03
*
Block attempts to connect to the client (#10589)
red-001
2020-11-02
*
Fix incorrect deprecation hints
SmallJoker
2020-11-01
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Player physics: Ensure larger dtime simulation steps (#10563)
Lars Müller
2020-10-29
*
Show RTT in ms with 2 digits of precision (#10573)
Oblomov
2020-10-29
*
Avoid resending near blocks unnecessarily.
Lars
2020-10-27
*
Fix CSMs on arm64 (#10553)
luk3yx
2020-10-25
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Clean up l_object.cpp (#10512)
Zughy
2020-10-22
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Implement unloading of static_save=false objects according to existing docs (...
sfan5
2020-10-19
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Minor clientmap improvements.
Lars
2020-10-19
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...
Lars
2020-10-13
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