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* Play player_damage.ogg when recieving damage and additionally play player_fal...PilzAdam2013-06-12
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
* Revert "Fix multiple texture support for animated meshnodes." (broke existing...PilzAdam2013-06-06
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
* Fix multiple texture support for animated meshnodes.stujones112013-06-03
* Corrected segfault when registering new biomes.sweetbomber2013-06-03
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
* Fix missing find_path and line_of_sightsapier2013-06-01
* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
* Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
* Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
* Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
* Liquid adjusting: continue to dropproller2013-05-31
* Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
* Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Fix itemstack:add item not working correctsapier2013-05-25
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
* Make raillike nodes connect to any other raillike nodes if both are in the gr...Jeija2013-05-22
* Fix disappearing of wielditemPilzAdam2013-05-21
* Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
* Fix typo in particle spawningMetaDucky2013-05-20
* Save settings after dropping main menuelagin2013-05-20
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* Fix lava damage on player's upper bodykwolekr2013-05-19
* Fix nearly all warningskwolekr2013-05-19
* Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
* Fix EmergeThread names in logKahrl2013-05-19
* Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
* Fix regression of world loading caused by 81c863ackwolekr2013-05-19
* New modsystemPilzAdam2013-05-19
* Only create SoundManager in main menu if USE_SOUND is truePilzAdam2013-05-18
* Fix memory leak in MeshUpdateThreadPilzAdam2013-05-18
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
* Move kahrl to core devs in credits tabPilzAdam2013-05-17
* Dont drop fonts with ENABLE_FREETYPE=0PilzAdam2013-05-16
* Fix memory leak in run_tests()PilzAdam2013-05-14
* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
* Add progress bar to item visuals preloadingZeg92013-05-13
* Only use game filter in singleplayer tab; use menu_{background, overlay, head...PilzAdam2013-05-13
* Fix double free in createExtrudedMesh, reported by ptitSebKahrl2013-05-12