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* Fix redis erroring on non found blocksest312015-09-26
* Fix falling through nodes on world load (fixes #2784)Christof Kaufmann2015-09-26
* redis: throw error if block request failednetinetwalker2015-09-26
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Save and remove player by pointerLoic Blot2015-09-23
* Mapnode: Add rotateAlongYAxisFull supporting 24 facedirsparamat2015-09-22
* Various style cleanups + unused code removalest312015-09-19
* Little optimization on getAdded/Removed activeobjects per player loop.Loic Blot2015-09-19
* Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat2015-09-19
* Blob ore: Fix partial blobsparamat2015-09-19
* Send proper block to old clients for swap_node callsest312015-09-17
* Ore: Add puff ore typekwolekr2015-09-17
* Fix object position border checkingest312015-09-16
* Disallow placing entities outside safe boundariesest312015-09-15
* Firelike drawtype: Improve codeparamat2015-09-14
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-14
* Ore: Add ore sheet column height range selectionkwolekr2015-09-13
* networkprotocol.h: remove "u16 command" from docest312015-09-10
* Improve locale directory detectionest312015-09-10
* Change m_client_event_queue's type to std::queueLoic Blot2015-09-08
* Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750paramat2015-09-07
* Use CUSTOM_LOCALEDIR if specifiedShadowNinja2015-09-06
* Fix building on OSX, broken since "Clean up threading"Pavel Puchkin2015-09-06
* Areastore: fix "attempt to index a number value"est312015-09-03
* Warn when building without cURLShadowNinja2015-09-01
* Enable server build when no builds are enabledShadowNinja2015-09-01
* Hide minimap if it has been disabled by serverest312015-09-01
* gettext.cpp: Fix syntax error when using MSVCjh100012015-09-01
* Make ClientInterface::statenames consistent with the state enum againest312015-08-31
* l_mainmenu.h: remove unused l_get_dirlist functionest312015-08-30
* Ores: change ore chance in clusters to better respect clust_num_ores for dens...Gael-de-Sailly2015-08-29
* Dungeongen: Remove floating framesparamat2015-08-29
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Fix indianred and indigo of color-stringRui2015-08-19
* Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est312015-08-19
* Fix inventory replace bugest312015-08-19
* SAPI: Disable unlockable time profilingkwolekr2015-08-18
* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
* Remove unused functions.onkrot2015-08-16
* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
* Rollback: Fail on bad precondition instead of causing assertion errorkwolekr2015-08-15
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
* minimap: Add ability to disable from serverkwolekr2015-08-13
* game.cpp: Update cached settingsest312015-08-13