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* Merged 2 branches because they relied on each other.JacobF2011-08-25
* Lava is now better visible inside water. (a crappy hack)Perttu Ahola2011-08-23
* Inventory transparency; very loosely based on sapier's commits.Perttu Ahola2011-08-23
* if creative mode and player has no build privileges, cannot drop items.Perttu Ahola2011-08-22
* Fixed water mesh generation acting weird next to sandPerttu Ahola2011-08-22
* Fix byte count in serialization of "F1000"Perttu Ahola2011-08-22
* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
* Hopefully fix 'dangling water'Giuseppe Bilotta2011-08-22
* Possibly fixed the extremely rare PeerNotFound loop bug.Perttu Ahola2011-08-22
* Merge remote-tracking branch 'oblomov/me_cmd'Perttu Ahola2011-08-22
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| * Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-22
| * Introduce hotkey for calling up a command windowGiuseppe Bilotta2011-08-22
| * Send KEY_END when (re)creating a text inputGiuseppe Bilotta2011-08-22
| * /me commandGiuseppe Bilotta2011-08-22
| * Server now supports replies without prefixGiuseppe Bilotta2011-08-22
| * Defines for server command context flagsGiuseppe Bilotta2011-08-22
| * Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
* | Merge remote-tracking branch 'oblomov/new_input'Perttu Ahola2011-08-22
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| * Overhaul the input systemGiuseppe Bilotta2011-08-22
| * Fix typos in key namesGiuseppe Bilotta2011-08-22
* | Flowing lava updates lightingPerttu Ahola2011-08-22
* | Merge remote-tracking branch 'oblomov/liquid_fixes'Perttu Ahola2011-08-22
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| * | Optimize for viscosity 1Giuseppe Bilotta2011-08-16
| * | Viscous fluidsGiuseppe Bilotta2011-08-16
| * | Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-16
| * | Let the liquids flow in the openGiuseppe Bilotta2011-08-16
| * | Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-16
| * | Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-16
| * | Use defines for liquid levelsGiuseppe Bilotta2011-08-16
| * | transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-16
* | | Merge branch 'lava'Perttu Ahola2011-08-22
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| * small fix to transformLiquidsPerttu Ahola2011-08-15
| * Fixed liquid mesh generationPerttu Ahola2011-08-15
| * Add lava to creative inventory (hmm, we're shortly running out of creative in...Perttu Ahola2011-08-15
| * Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"Perttu Ahola2011-08-15
| * Non-vertex-alpha texture material for lavaPerttu Ahola2011-08-15
| * modified mapgen to generate less lavaPerttu Ahola2011-08-15
| * Added #define WATER_ALPHA in content_mapnode.cppPerttu Ahola2011-08-15
| * tuned lava/universal damage codePerttu Ahola2011-08-15
| * lava!Perttu Ahola2011-08-15
* | Implemented MEET_OTHERPerttu Ahola2011-08-16
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* Windows.h -> windows.h for cross-mingw buildPerttu Ahola2011-08-14
* Merge remote-tracking branch 'speedprog/fixedNotFindingData'Perttu Ahola2011-08-13
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| * fixed not finding data dir if installedConstantin Wenger2011-08-12
* | Let Settings accept a const char* directlyGiuseppe Bilotta2011-08-13
* | Fix keycode_to_keyname return valueGiuseppe Bilotta2011-08-13
* | Clean up key names handlingGiuseppe Bilotta2011-08-12
* | Fix use of && instead of &Giuseppe Bilotta2011-08-12
* | Removed assert if creating texture atlas image fails; cancel creating image i...Perttu Ahola2011-08-12
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* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12