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* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Remove legacy chat network code. (#6954)red-0012018-02-17
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot2018-02-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Position entity nametags relative to selection-box (#7031)stujones112018-02-10
* Fix 'Change Keys' menu crash caused by 501f936SmallJoker2018-02-09
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08
* Include alpha channel reference in MaterialTypeParamstujones112018-02-08
* Move `setlocale` from Lua to C++.red-0012018-02-08
* Add main_menu_style settingPorygonZRocks2018-02-08
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* Remove unused light updating codeDániel Juhász2018-02-04
* Refine movement anticheat again (#7004)sfan52018-02-02
* Fix liquid bottoms not being renderednumber Zero2018-01-30
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-28
* [CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker2018-01-26
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-26
* Disable fall damage when "immortal" group set (#6946)lisacvuk2018-01-23
* CSM: Remove screenshot APIred-0012018-01-23
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto2018-01-13
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Forget to fix non freetype build in StaticTextLoic Blot2018-01-12
* Fix ambient occlusion and dark lines at mapblock bordersnumber Zero2018-01-12
* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-01-09
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-05
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-05
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05