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* Fix tooltip colors specified by formspec partrubenwardy2018-08-04
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* Fix sky objects not rendering with ogles (#7598)stujones112018-08-04
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* guiFormspecMenu: Allow fraction values for container[] (#7497)SmallJoker2018-08-04
| | | Switch spacing and pos_offset to v2f32 for percision, add helper function
* Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-02
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* LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)HybridDog2018-08-02
| | | | Error on missing parameter. Warning when using a method on the incorrect type of LuaVoxelManip.
* Add protocol_version and supported package types to ContentDB urlsrubenwardy2018-07-29
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* Allow enter to select items from combobox's list (#7351)Rob Blanckaert2018-07-28
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* Log server shutdown using actionstream (#7589)ClobberXD2018-07-28
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* Fix build on gcc 5.0 (#7586)zeuner2018-07-26
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* Settings: Fix indents, chat_message_*. Update translations (#7580)SmallJoker2018-07-25
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* Allow an optional readonly base database (#7544)lhofhansl2018-07-25
| | | | | | * Allow an optional readonly base database * Added basic documentation
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
| | | Use sizeof where applicable for mt_snprintf
* Update Android defaults for modern H/W. (#7572)lhofhansl2018-07-22
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* Optimize ABM checks.Lars Hofhansl2018-07-21
| | | | | | | See #7555 Cache (up to 64) node types for each active block. Check this cache first to see whether any ABM needs to be triggered for a block.
* CSM: Disallow exploitable clientside mod functions by default (#7547)Paramat2018-07-19
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* Mgvalleys: Make river depth variation and humidity drop optional (#7532)Paramat2018-07-18
| | | | | | | | | | | Add 2 new mapgen flags to make river depth variation and humidity drop with altitude independently optional, instead of both being enabled by the 'humid rivers' flag. Simplify and clarify related code by removing a low priority optimisation regarding 't_heat'. Remove unnecessary optimisation bools and use spflags directly instead. Improve and fix documentation in settingtypes.txt. A few minor code cleanups.
* Remove legacy client handling code.Lars Hofhansl2018-07-14
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* Make player liquid speed independent of FPS (#7543)Paramat2018-07-14
| | | | Make player liquid speed independent of FPS. Fix codestyle issues in code block.
* Adjust some settings to modern environments and networks. (#7549)lhofhansl2018-07-13
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* Fix bug setting channel window size.Lars Hofhansl2018-07-13
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* Ensure that legacy mode is correctly disabled.Lars Hofhansl2018-07-13
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* Reduce block load glitchesLars Hofhansl2018-07-12
| | | | | See #7542 This reduces glitches in deep water and underground caves.
* Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto2018-07-10
| | | | | Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
* Formspecs: Remove accidental empty 'quit' fieldSmallJoker2018-07-10
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* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
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* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* Fix memory leak in guiConfirmRegistrationHybridDog2018-07-06
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* Zoom: Correctly verify client passed zoom at the server (#7526)lhofhansl2018-07-03
| | | | Fixes generation of distant world when not zooming in creative mode (in creative mode zoom FOV is 15 degrees).
* Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.Loic Blot2018-07-01
| | | | Also drop 3 useless IntervalLimiter
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
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* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Android: Resize jump and sneak buttons' touch target (#7498)Muhammad Rifqi Priyo Susanto2018-06-30
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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Fix memory leaks in mod storage (#7500)red-0012018-06-30
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* Fix world deletion (#7494)Vitaliy2018-06-30
| | | | * Fix world deletion
* Fix a memleak before assertion in l_get_mod_storageLoic Blot2018-06-30
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* Fix mod channels crash (#7481)red-0012018-06-27
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* Fix small memory leaks in client. (#7492)red-0012018-06-27
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* Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat2018-06-26
| | | | | | | | | | Some cave segments are outside the mapchunk. Previously, biome was being calculated by a function that uses the noise maps. Points outside the mapchunk resulted in incorrect noise map indexes that were sometimes outside the noise map size, causing a crash. Use either noise maps or point noise calculations depending on point location.
* Update settings translationsSmallJoker2018-06-26
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* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Fix buffer overrun in SRP (#7484)red-0012018-06-26
| | | The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
* Fix MurmurHash implementation to really be unaligned (#7482)sfan52018-06-26
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* Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat2018-06-24
| | | | | | | | | | | | | | When the noise value or fill_ratio >= 10.0 complete coverage is enabled. This disables random placement to avoid redundant multiple placements at one position. Instead, 1 decoration per surface node is placed by looping across each division. '10' was chosen as this is the fill_ratio that previously created very near complete coverage. The complete coverage feature therefore integrates smoothly when noise is used for variable decoration density. 'fill_ratio = 10' should be used by modders who want a decoration placed on every surface node. Compared to before such a decoration placement will be 10 times faster.
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24
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* Android: Use correct temporary path (#7463)stujones112018-06-23
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* RTT fixes (#7428)you2018-06-23
| | | | | | | | | | | | * Few code updates * Do not show average RTT before timing out * Fix unwanted integer division in RTTStatistics * Fix float format, prettier jitter calculation * Use +=, 0.1f -> 100.0f for stronger average updates
* Fix crash caused by Lua error during startup (#7473)red-0012018-06-22
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* Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)sfan52018-06-22
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* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-21
| | | | | | | | | | | | Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a stone surface was not found in it, causing water surface decorations and water surface dust to fail. Store the biome ID of the biome calculated at a water surface and add it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk column. The biome calculated at a stone surface still has priority for the biomemap entry, as it should. Edit an incorrect comment.