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* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
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* Tune the tool speed thingPerttu Ahola2011-11-29
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* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
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* Clean headers a bitPerttu Ahola2011-11-29
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* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Generic NodeMetadata text inputPerttu Ahola2011-11-29
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* Generalize selection boxesPerttu Ahola2011-11-29
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* Set the BS constant to be floating-point; this removes the need for floating ↵Perttu Ahola2011-11-29
| | | | point numbers when dividing it
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-29
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* Handle undefined objects betterPerttu Ahola2011-11-29
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* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-29
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
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* random scripting work-in-progressPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* Make it actually buildPerttu Ahola2011-11-29
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* Add LuaPerttu Ahola2011-11-29
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* Better spawn position finding and checkingPerttu Ahola2011-11-13
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* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
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* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
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* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-07
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* utility.h: Change Buffer's interface to be more compatible with ↵Kahrl2011-11-07
| | | | SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
* Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola2011-11-07
| | | | out), improve comments in test.cpp a bit
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
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* Command-line signal handling for WindowsConstantin Wenger2011-11-06
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* Make water invisible next to underwater glassPerttu Ahola2011-11-05
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* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
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* Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola2011-11-03
| | | | bit but it isn't as bad as this was
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
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* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
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* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
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* Tune occlusion culling a bit morePerttu Ahola2011-11-03
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* Tune occlusion culling a bitPerttu Ahola2011-11-03
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* Very simple occlusion cullingPerttu Ahola2011-11-03
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* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size