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Author
Age
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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Make sure all neighbors of changed fluids are activated
Giuseppe Bilotta
2011-08-16
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Let the liquids flow in the open
Giuseppe Bilotta
2011-08-16
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Ensure air neighbors to liquids that can flow are enqueued for transformation
Giuseppe Bilotta
2011-08-16
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Ensure param2 is set correctly in transformLiquids
Giuseppe Bilotta
2011-08-16
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Use defines for liquid levels
Giuseppe Bilotta
2011-08-16
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transformLiquid: small optimization and whitespace cleanup
Giuseppe Bilotta
2011-08-16
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small fix to transformLiquids
Perttu Ahola
2011-08-15
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Fixed liquid mesh generation
Perttu Ahola
2011-08-15
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Add lava to creative inventory (hmm, we're shortly running out of creative in...
Perttu Ahola
2011-08-15
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Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
Perttu Ahola
2011-08-15
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Non-vertex-alpha texture material for lava
Perttu Ahola
2011-08-15
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modified mapgen to generate less lava
Perttu Ahola
2011-08-15
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Added #define WATER_ALPHA in content_mapnode.cpp
Perttu Ahola
2011-08-15
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tuned lava/universal damage code
Perttu Ahola
2011-08-15
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lava!
Perttu Ahola
2011-08-15
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Windows.h -> windows.h for cross-mingw build
Perttu Ahola
2011-08-14
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Merge remote-tracking branch 'speedprog/fixedNotFindingData'
Perttu Ahola
2011-08-13
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fixed not finding data dir if installed
Constantin Wenger
2011-08-12
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Let Settings accept a const char* directly
Giuseppe Bilotta
2011-08-13
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Fix keycode_to_keyname return value
Giuseppe Bilotta
2011-08-13
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Clean up key names handling
Giuseppe Bilotta
2011-08-12
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Fix use of && instead of &
Giuseppe Bilotta
2011-08-12
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Removed assert if creating texture atlas image fails; cancel creating image i...
Perttu Ahola
2011-08-12
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/
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Fixed/extended/modified ban stuff to be good for inclusion
Perttu Ahola
2011-08-12
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Merge remote-tracking branch 'speedprog/banByIp'
Perttu Ahola
2011-08-12
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added ipban support
Constantin Wenger
2011-08-12
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Typo fix
Giuseppe Bilotta
2011-08-11
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/
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Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
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constify inventory item serialization
Giuseppe Bilotta
2011-08-11
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Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
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Keep track of player item
Giuseppe Bilotta
2011-08-11
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Some inventory const-ification
Giuseppe Bilotta
2011-08-11
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Server should use the same eye position as the client
Giuseppe Bilotta
2011-08-11
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Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
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Introduce Player::getLightPosition
Giuseppe Bilotta
2011-08-11
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Merged some FreeBSD fixes
Perttu Ahola
2011-08-11
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Proper placement of binary files.
q66
2011-08-11
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Prevent threadid_t from losing precision when casted on 64bit systems
q66
2011-08-11
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Respect base virtual functions' signatures
Giuseppe Bilotta
2011-08-08
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Always return from non-void functions
Giuseppe Bilotta
2011-08-08
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Keys should be s32, not u32
Giuseppe Bilotta
2011-08-08
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Remove spurious assignment
Giuseppe Bilotta
2011-08-08
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InventoryAction is a struct, not a class
Giuseppe Bilotta
2011-08-08
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Clang doesn't like -Wno-unused-but-set-variable
Giuseppe Bilotta
2011-08-11
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Project uses C++, so use CHECK_CXX_COMPILER_FLAG
Giuseppe Bilotta
2011-08-11
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Fix data paths for FreeBSD
Dmitry Marakasov
2011-08-02
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Fix "integer constant is too large for 'long' type" error
Dmitry Marakasov
2011-08-02
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Check whether -Wno-unused-but-set-variable is supported before using
Dmitry Marakasov
2011-08-01
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the zlib error print function now prints to dstream (debug.txt)
Perttu Ahola
2011-08-08
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