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* Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454eLoïc Blot2017-07-27
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Rename previous_was_found to previous_existsLoic Blot2017-07-27
* MapBlock::actuallyUpdateDayNightDiff(): little performance optimizationLoic Blot2017-07-27
* compressZlib: don't use a SharedBuffer but a raw u8 * pointerLoic Blot2017-07-27
* Massive performance improvement on correctBlockNodeIdsLoic Blot2017-07-27
* Noise::perlinMap2D,3D: replace a loop init with a single memset callLoic Blot2017-07-27
* Remove one unused variable in Server::Receive functionLoic Blot2017-07-27
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-26
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-26
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-25
* Network protocol: Document settable player collisionbox (#6168)Paramat2017-07-25
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-24
* LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot2017-07-24
* Mgv7: Add option to repeat surface biomes in floatlandsparamat2017-07-22
* Player collisionbox: Make settableTeTpaAka2017-07-21
* In-cloud fog: Strengthen effect when small view range is usedLars Hofhansl2017-07-18
* Window size: use 1024x600 to avoid a smaller UIparamat2017-07-18
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Copy lua51.dll (luajit) to bindir (#6148)adrido2017-07-18
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Very little performance fix on correctBlockNodeIdsLoic Blot2017-07-18
* Mgfractal: Improve spawning behaviourparamat2017-07-17
* Mesh generation: Fix performance regression caused by 'plantlike_rooted' PRnumber Zero2017-07-17
* Chat: Move chat text down to not overlap 3rd line of debug text (#6145)Paramat2017-07-17
* F5 debug display: Reformat and remove some information (#6125)Paramat2017-07-16
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Camera: Fix wieldmesh glitch after teleporting (#6138)kilbith2017-07-15
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-15
* Default window size: Increase to 1024x576, aspect ratio 16:9paramat2017-07-15
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
* Sneak: Stripped down versionSmallJoker2017-07-15
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
* Dont search for locale folders if gettext is disabled (#6133)adrido2017-07-14
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-07
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-06
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Treegen: Fix s16 overflow warning (#6082)Vincent Glize2017-07-04
* Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy2017-07-04
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-04
* Fix crash due to missing pointer validationLoic Blot2017-07-02
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-02
* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-02
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-01