Commit message (Collapse) | Author | Age | |
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* | Quick workaround for crashing destructor on Mingw32 | sfan5 | 2020-07-09 |
| | | | | closes #10137 | ||
* | Fix build due to revert error | rubenwardy | 2020-07-07 |
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* | Fix player controls only being applied for the first move | TheTermos | 2020-07-07 |
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* | Revert "Verify database connection on interval (#9665)" | rubenwardy | 2020-07-07 |
| | | | | | | Fixes #10113 This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b. | ||
* | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | 2020-07-05 |
| | | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | ||
* | Don't stop style parsing on unknown property (#10143) | v-rob | 2020-07-03 |
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* | Fix bone-attached entities (#10015) | hecktest | 2020-06-26 |
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* | Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) | Pierre-Yves Rollo | 2020-06-24 |
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* | Fix HTTP API not being available in async mainmenu (#10086) | rubenwardy | 2020-06-22 |
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* | Add warning when disabling secure.enable_security (#9943) | rubenwardy | 2020-06-20 |
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* | Android: fix TMPFolder path (#10052) | Maksim | 2020-06-20 |
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* | ParticleSpawner: Fix crash when attaching to invisible entity | SmallJoker | 2020-06-19 |
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* | content_cao: Fix behavior of legacy "textures" field for wielditems | sfan5 | 2020-06-18 |
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* | Android: Fix only right strafe working (#10046) | rubenwardy | 2020-06-18 |
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* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
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* | Update minetest.conf.example, settings_translation_file.cpp | updatepo.sh | 2020-06-13 |
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* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 |
| | | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | ||
* | Server pushing media at runtime (#9961) | sfan5 | 2020-06-13 |
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* | Add LevelDB player database (#9982) | luk3yx | 2020-06-12 |
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* | Use multiple light positions for CAO lighting | sfan5 | 2020-06-11 |
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* | content_cao: Do not expire visuals for texture updates | sfan5 | 2020-06-11 |
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* | Fix build error on Ubuntu 16.04 (again) | sfan5 | 2020-06-10 |
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* | Fix build error on Ubuntu 16.04 | sfan5 | 2020-06-10 |
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* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
| | | | Fixes a regression that appeared in 5.3.0-dev. | ||
* | LuaItemStack: Add __tostring metamethod (#8785) | Paul Ouellette | 2020-06-09 |
| | | | | | * LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject | ||
* | Fix player-to-object attachment teleport bug (#10008) | hecktest | 2020-06-09 |
| | | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions. | ||
* | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | 2020-06-09 |
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* | TouchScreen Control: fix some bugs, cleanup | MoNTE48 | 2020-06-09 |
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* | Fix real keyboard movements on touchscreen devices | Maksim | 2020-06-09 |
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* | Hide tooltip after ETIE_LEFT_UP (for touch control) | MoNTE48 | 2020-06-09 |
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* | Reset touching_ground when in free_move | sfan5 | 2020-06-07 |
| | | | | This corrects local player animation after enabling fly while standing on ground. | ||
* | Fix Lua panic when error() message is not a string | Paul Ouellette | 2020-06-07 |
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* | Recalculate mesh normals for CAOs (#10000) | Danila Shutov | 2020-06-07 |
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* | GenericCAO: Fix glow not working since a08d18a | SmallJoker | 2020-06-07 |
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* | Restore visual_scale support for nodeboxes (and allfaces) (#9906) | Vitaliy | 2020-06-06 |
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* | Add HTTP API to main menu (#9998) | rubenwardy | 2020-06-06 |
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* | Fix HUD scaling (#9721) | Maksim | 2020-06-05 |
| | | | This resolves HUD scaling issues on Android and desktops with custom DPI settings. | ||
* | TestBan: Clean up properly after completing test (#9994) | ANAND | 2020-06-05 |
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* | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | 2020-06-04 |
| | | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) | ||
* | Fix autoscale_mode segfault if tile doesn't have texture | sfan5 | 2020-06-01 |
| | | | | closes #9965 | ||
* | Lua API: Log incorrect parameter types as error (#9954) | SmallJoker | 2020-06-01 |
| | | | | | Incorrect parameter types are logged as errors, taking coercion into account. This is a workaround to ensure mod compatibility. Duplicate warnings are ignored per server instance. | ||
* | ContentCAO: Update light of all attached entities (#9975) | SmallJoker | 2020-06-01 |
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* | imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896) | Hugues Ross | 2020-06-01 |
| | | | Fixes GUI scaling filters applied on animated images and 9slice backgrounds. | ||
* | Clean up CAO nametag handling and remove deprecated AO_CMD | sfan5 | 2020-05-29 |
| | | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14) | ||
* | content_cao: Do not expire visuals when not necessary | sfan5 | 2020-05-29 |
| | | | | fixes #6572 | ||
* | Add disable_jump check for the player's feet | MoNTE48 | 2020-05-29 |
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* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | Fix liquids refusing to flow in X+ or Z+ in some cases (#9874) | sfan5 | 2020-05-26 |
| | | | | | Applies when a different: - falling liquid is neighboring - liquid is below | ||
* | Rename “Minimal development test” to “Development Test” (#9928) | Wuzzy | 2020-05-26 |
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* | L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931) | Paramat | 2020-05-25 |
| | | | | | | | | | | | | | | Games often and increasingly do not use this mapgen alias, as it is only required for Mapgen V6. Such games were triggering the recently added error message. Even if this mapgen alias was defined, dirt nodes placed under a wide trunk were inconsistent with biomes that do not use dirt surface nodes. Place trunk nodes below a wide trunk instead of 'mapgen_dirt'. On sloping ground, the trunk then extends down to the surface, instead of the surface rising up to meet the trunk. This looks more natural and does not alter the terrain. |