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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* GUI: Allow texture packs to customize the progress bar (#5368)kilbith2017-03-13
* Enable server side occlusion culling by default.Lars Hofhansl2017-03-11
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Do not increase breath if at full breath.Auke Kok2017-03-11
* database-redis: Support password authenticationsfan52017-03-11
* Climb speed: Increase default setting from 2 to 3paramat2017-03-11
* Minimap: Optimisenumber Zero2017-03-11
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-05
* Font: attempt fallback font, abort if no fonts found.Auke Kok2017-03-05
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
* Dungeongen: Add and improve parametersparamat2017-02-26
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-18
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-18
* Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)red-0012017-02-18
* Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok2017-02-16
* Cavegen: Place correct biome surface in tunnel entrancesparamat2017-02-16
* Objectpos over limit: Avoid crash caused by sector over limitparamat2017-02-16
* Fix a small regression caused by e2ad76f.red-0012017-02-16
* Fix >5 year old PlayerSAO deletion bugsfan52017-02-15
* FreeType: address font license issues (#5230)Auke Kok2017-02-14
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-10
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
* Change default nodetimer_interval to 0.2s. (#5193)Auke Kok2017-02-09
* Perform mesh animation only once per frame.Lars Hofhansl2017-02-09
* OpenAL sound: Use a simpler distance modelparamat2017-02-09
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-09
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Face shading: Add shade factor commentsparamat2017-02-07
* Add support for unix socket connection to redis (#5179)Travis Burtrum2017-02-06
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-05
* Improve mesh shading (#5172)numberZero2017-02-05
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04