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* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
* Fix segfault caused by wrong wgettext()sfan52018-04-09
* Fix for translating empty stringsminduser002018-04-09
* upright_sprite: Fix texture position for playersSmallJoker2018-04-09
* Sun colour: Undo colour change. Remove double assignment (#7227)Paramat2018-04-09
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Fix SAOM (#7200)Vitaliy2018-04-06
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-06
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-05
* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-05
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-04
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-04-04
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04
* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-04
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix more clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02
* Run callback in IDropAction, refactor function argumentsSmallJoker2018-04-02
* Add player inventory callbacksSmallJoker2018-04-02
* Formspecs: Use mouse wheel to pick up and deposit single itemsyou2018-04-02
* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* event.h: Fix import GCC warning caused by ce87310SmallJoker2018-03-31
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()Paramat2018-03-29
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-29
* Optional alpha channel support for entitiesstujones112018-03-29
* Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03Loic Blot2018-03-29
* Fix a warning reported by clangLoic Blot2018-03-29
* Fix various Client class functions not marked as override (virtual)Loic Blot2018-03-29
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Guard sound manager initialization with "enable_sound" (#7167)nOOb31672018-03-26
* macOS: don't require X11 libraries during compilation (#7149)D Tim Cummings2018-03-26
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-24
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Print the mod loading time (#7137)you2018-03-24
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-23
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-23
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22