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* Initialize world before creating BanManager and RollbackManagerShadowNinja2013-12-30
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* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Remove FPS from window titlePilzAdam2013-12-25
| | | | This doubles performance on some window managers (WTF?!)
* Make SHA1::addBytes(..., 0) a no-op instead of an assertion failureKahrl2013-12-25
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* Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVALKahrl2013-12-24
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* Fix particle code ignoring return value of std::vector::erase(). Wat.Kahrl2013-12-23
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* Bugfix to get_all_craft_recipes.RealBadAngel2013-12-21
| | | | Indexes for empty slots shall not be skipped.
* Check for denied access in itemdef/nodedef/media fetch loopKahrl2013-12-19
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* Don't throw a error when writing JSON failsShadowNinja2013-12-18
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* Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl2013-12-18
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* Add 'minetest.write_json'ShadowNinja2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Fix formspec field labelsBlockMen2013-12-17
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* Fix broken httpfetch due to SimpleThread removalsapier2013-12-16
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* Fix MSVC compiling issueBlockMen2013-12-16
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* Reduce cloud coloring for colored fog and cloud modesapier2013-12-16
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* Remove an unused function and include from client.cppPilzAdam2013-12-15
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* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
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* Directional fog + horizon colors, based on sun & moon positions at sunrise / ↵MirceaKitsune2013-12-15
| | | | sunset
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-15
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* Add alpha setting to font shadowBlockMen2013-12-14
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* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
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* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-14
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* Add map feature generation notify Lua APIkwolekr2013-12-14
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* Remove support for optdepends.txtShadowNinja2013-12-13
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* Don't call curl_global_init twiceKahrl2013-12-13
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* Replace any direct curl usage by httpfetchsapier2013-12-13
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* Use httpfetch_async in serverlist announce codeKahrl2013-12-13
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* Implement urlencode and urldecodeKahrl2013-12-13
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
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* Make line_of_sight return blocking node positionstujones112013-12-12
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* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Add configurable font shadow.Ilya Zhuravlev2013-12-12
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* Implement search tab and version pickersapier2013-12-11
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* Check if width, height or start index of a list[] is negativePilzAdam2013-12-09
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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-08
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* Fix shaders on some GPUsNovatux2013-12-08
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* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
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* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
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* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
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* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Fix paralax occlusion settingShadowNinja2013-12-06
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* Fix win32 jthread implementationsapier2013-12-06
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Use a table in set_physics_override()PilzAdam2013-12-03
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Fix LevelDB mapsSfan52013-12-03
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