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* Fix crash guiConfirmRegistration quit menu (#7313)Vincent Glize2018-05-10
* Mgv7: Code cleanup (#7299)Paramat2018-05-07
* Fix builtin inventory list crash when size = 0 (#7297)SmallJoker2018-05-05
* Cavegen: Allow small RandomWalk caves to generate beyond mapchunk borderParamat2018-05-04
* Fix invisible chat error messages (#7289)Vincent Glize2018-05-01
* nodedef: Delete two unused method definitions (#7288)Kuma_jjw2018-04-30
* Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)JDCodeIt2018-04-30
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Mapgen caves: Re-order generation to fix cavern bugParamat2018-04-29
* Biome-defined cave liquids: Use faster biome calculationparamat2018-04-26
* Biome-defined dungeon nodes: Use faster biome calculationparamat2018-04-26
* Dungeons: Mostly fix missing stair nodesParamat2018-04-25
* Mgvalleys: Code cleanupParamat2018-04-24
* Move ASCII art to std::cerr, to remove it from logsrubenwardy2018-04-23
* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-23
* Mgvalleys: Use shared tunnel / cavern code instead of internalParamat2018-04-21
* Cave liquids: Use a more precise point for calculating biomeParamat2018-04-21
* Fix i386 bit build at OpenBSD (#7259)mazocomp2018-04-21
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Add online content repositoryrubenwardy2018-04-19
* Fix wrong channel number representation in logs (#7205)SmallJoker2018-04-18
* PlayerSettings struct for player movement code (#7243)Ben Deutsch2018-04-18
* Android: Modify touch screen GUI's buttons (#7240)Muhammad Rifqi Priyo Susanto2018-04-18
* Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)Paramat2018-04-17
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Android: Replace movement buttons with joystick (#7126)Muhammad Rifqi Priyo Susanto2018-04-10
* Fix segfault caused by wrong wgettext()sfan52018-04-09
* Fix for translating empty stringsminduser002018-04-09
* upright_sprite: Fix texture position for playersSmallJoker2018-04-09
* Sun colour: Undo colour change. Remove double assignment (#7227)Paramat2018-04-09
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Fix SAOM (#7200)Vitaliy2018-04-06
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Mgcarpathian: Fix spawn level calculation (#7212)Paramat2018-04-06
* Mgcarpathian: Remove insignificant 'base' noise variation (#7209)Paramat2018-04-05
* Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-05
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-04
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-04-04
* Fix 5 issues reported by PVS studioLoic Blot2018-04-04
* Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04
* Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-04
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix more clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-03
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Selected ItemStack: Reduce black magic (#6520)SmallJoker2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Fix many issues reported by clang-tidy (#7189)Loïc Blot2018-04-02
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02