summaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAge
...
* Prettify --help outputPerttu Ahola2012-03-11
* Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txtPerttu Ahola2012-03-11
* --verbose, not --info-on-stderrPerttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Do not print errors when searching for usable configuration filePerttu Ahola2012-03-11
* Fix configuration file behaviourPerttu Ahola2012-03-11
* Increase Peer max_packets_per_second (hopefully doesn't break anything)Perttu Ahola2012-03-11
* Tune "Connecting to server" and "Waiting content" screensPerttu Ahola2012-03-10
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
* Starting the game in the pause menu is lame, don't do it\!Perttu Ahola2012-03-10
* Set fixed FOV for the wielded itemKahrl2012-03-10
* Different implementation of KeyPress::operator==Kahrl2012-03-10
* Make Camera::updateViewingRange more snappy in following the min/max settingsPerttu Ahola2012-03-10
* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
* dig_immediate=2 -> 0.5 seconds digging timePerttu Ahola2012-03-10
* Tidy up server log output a bitPerttu Ahola2012-03-10
* Clean unit test outputPerttu Ahola2012-03-10
* Add and tidy up some Server log output for declined connectionsPerttu Ahola2012-03-10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
* Fix addon and configuration file pathsPerttu Ahola2012-03-10
* Initial directory structure reworkPerttu Ahola2012-03-10
* Ban and Auth managers use infostream rather than dstreamPerttu Ahola2012-03-10
* dig_immediate=3 instead of 1 means 0 secondsPerttu Ahola2012-03-10
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
* Remove header in servermain.cpp to make minetestserver to buildPerttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Small fix in getHitParamsPerttu Ahola2012-03-10
* Don't draw cracks when digging is impossiblePerttu Ahola2012-03-10
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Tune group digging time stuff a bitPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Improve raillike drawtypeJeija2012-03-10
* Handle select errno EINTR properly (not doing this breaks at least many profi...Perttu Ahola2012-03-08
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
|\
| * mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer2012-02-24
| * tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer2012-02-24
| * tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer2012-02-24
| * itemdef: handle the !render-to-target caseJonathan Neuschäfer2012-02-24
* | Add descriptions to command line argumentsJuhani Numminen2012-02-28
* | Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
|/
* Tune brightness stuff and fog colorPerttu Ahola2012-02-06
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-02-06
* Fix calculating if block is in viewing range; fix fog and default minimum acc...Perttu Ahola2012-02-06
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05