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* Fix mod dependency sortPerttu Ahola2011-11-29
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* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Fix a random commented-out piece of lighting code, altough it doesn't work ↵Perttu Ahola2011-11-29
| | | | any better
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
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* Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola2011-11-29
| | | | mandatory)
* Fix default value of visual in LuaEntityPropertiesPerttu Ahola2011-11-29
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* Allow server-side teleportingPerttu Ahola2011-11-29
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* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
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* Fix player getting thrown underground after connectingPerttu Ahola2011-11-29
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
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* Improve player movement speed checkingPerttu Ahola2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
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* Make lighting update occur immediately after ClientActiveObject addition to ↵Perttu Ahola2011-11-29
| | | | make objects show up much more responsively
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
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* Optimize active block modifier stuff (was left horribly unoptimized after ↵Perttu Ahola2011-11-29
| | | | making content ids dynamic)
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
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* Exception handling in Lua setting getPerttu Ahola2011-11-29
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* Lua setting getterPerttu Ahola2011-11-29
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* remove get_nodedefPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Remove give_initial_stuffPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
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* Fix random node definition stuffPerttu Ahola2011-11-29
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* builtin.luaPerttu Ahola2011-11-29
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* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
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* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
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* Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola2011-11-29
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* Make map generator more responsivePerttu Ahola2011-11-29
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* Print out number of blocks in memory at unloadPerttu Ahola2011-11-29
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* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵Perttu Ahola2011-11-29
| | | | useful and is only caused by bugs.
* Improve debug stack printing interfacePerttu Ahola2011-11-29
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* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
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* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-29
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* Add names to NodeMetadataPerttu Ahola2011-11-29
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* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-29
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* Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola2011-11-29
| | | | texture, not read a new base
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
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* Make object hit delay smaller for fun; actually it should be roughly zero ↵Perttu Ahola2011-11-29
| | | | and hit damage should be calculated from the amount of time since last punch, limited to a maximum value
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
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* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
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