| Commit message (Expand) | Author | Age |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | Fixed chest contents not immediately updating to all players | Perttu Ahola | 2011-04-04 |
* | Modified windows build parameters a bit to make it build | Perttu Ahola | 2011-04-04 |
* | removed reference to script directory in cmake install | Perttu Ahola | 2011-04-04 |
* | Chests work now! | Perttu Ahola | 2011-04-04 |
* | initial chest metadata | Perttu Ahola | 2011-04-04 |
* | now the server builds | Perttu Ahola | 2011-04-04 |
* | still a missing file | Perttu Ahola | 2011-04-04 |
* | forgot some files | Perttu Ahola | 2011-04-04 |
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 |
* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | tuned water texture and removed two debug prints from server | Perttu Ahola | 2011-04-02 |
* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
* | mapgen tweaking | Perttu Ahola | 2011-03-01 |
* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
* | fixed server sending wrong position of node removal | Perttu Ahola | 2011-02-28 |
* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
* | added trees (very glitchy) and changed grass texture | Perttu Ahola | 2011-02-28 |
* | - | Perttu Ahola | 2011-02-28 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | fixed 3d noise and made 2d noise faster | Perttu Ahola | 2011-02-27 |
* | 3d noise stuff | Perttu Ahola | 2011-02-26 |
* | fixed a possible infinite loop in ClientEnvironment (dtime counter getting so... | Perttu Ahola | 2011-02-24 |
* | modified the build system of lua to a more minimal one | Perttu Ahola | 2011-02-24 |
* | fixed a path in build system's packaging part | Perttu Ahola | 2011-02-23 |
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | removed an old comment | Perttu Ahola | 2011-02-23 |
* | Fixed insufficient error handling in narrow_to_wide, which caused a crash if ... | Perttu Ahola | 2011-02-23 |
* | some tidying | Perttu Ahola | 2011-02-21 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | video backend selection | Perttu Ahola | 2011-02-19 |
* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
* | Set ambient light in inventory cube generation | Perttu Ahola | 2011-02-18 |
* | removed duplicate "bmp" | Perttu Ahola | 2011-02-17 |
* | Better texture handling. Textures are not added to atlas if they are big, and... | Perttu Ahola | 2011-02-17 |
* | Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr... | Perttu Ahola | 2011-02-16 |
* | fixed invalid block loading (the action is to generate a new one) | Perttu Ahola | 2011-02-16 |
* | small fixes: crack texture, server build on windows, configuration file examp... | Perttu Ahola | 2011-02-16 |
* | fixed slight error in server build | Perttu Ahola | 2011-02-15 |
* | might work good on cmake+msvc now | Perttu Ahola | 2011-02-15 |