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* Log unhandled exceptions in connectionthreads to errorstreamsapier2014-09-06
* Fix access to invalid data on reception of packet with size 0sapier2014-09-06
* Change screenshot colorformat properlyBlockMen2014-09-03
* Don't save alpha channel in screenshots (fixes #1451)BlockMen2014-09-03
* Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr2014-09-01
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
* Fix only one texture being updated on window resize breaking sidebyside and t...sapier2014-08-29
* Fix interlaced 3d mode second image being flipped on compiling against irrlic...sapier2014-08-29
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
* Add lua exception handling test codesapier2014-08-23
* Fix LuaJIT exception wrapperKahrl2014-08-23
* Fix seg fault if popping from empty stack (L-system trees)Craig Robbins2014-08-23
* Add video driver selection to settings menu (based uppon idea from webdesigne...sapier2014-08-23
* Fix chat messages capturing mouse interactions for menu/formspecssapier2014-08-23
* Use pause_fps_max also on multiplayerSmallJoker2014-08-22
* Add ^[mask texture modifiersfan52014-08-22
* Reduce time of red screen when damagedSmallJoker2014-08-22
* ban.cpp refactoringSelat2014-08-22
* Fix to to too two timessapier2014-08-22
* Add player name length checkssapier2014-08-22
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-22
* Improve timeout calculationsapier2014-08-22
* Pass light sources in blue channel of vertex color instead of decoded light f...RealBadAngel2014-08-21
* Don't call a player event without having player to do a event forsapier2014-08-21
* Mod profiling supportsapier2014-08-19
* Make scrollbar scale according to DPI and scaling factorsapier2014-08-16
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-16
* Revert "Fix inventory items blinking on item preloading"sapier2014-08-16
* Fix inventory items blinking on item preloadingsapier2014-08-16
* Remove temporary file at safeWriteToFile()selat2014-08-16
* Add sqlite3 backend hack for androidsapier2014-08-16
* Fix the *CDP displaySmallJoker2014-08-15
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
* Move #includes from version.h to version.cppKahrl2014-08-10
* Disable preload_item_visuals by defaultShadowNinja2014-08-05
* Fix issue 1527Craig Robbins2014-07-29
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-29
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-25
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-24
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-24
* Add rotation for plantlike drawtype.RealBadAngel2014-07-22
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-20
* Speedup mapblock_meshRealBadAngel2014-07-17
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-17
* Fix texture hack in fences.RealBadAngel2014-07-17
* Fix error handling on inconsistent client ready messagesapier2014-07-16
* Make tooltip_show_delay=0 workZefram2014-07-16
* Permit non-integer sizes for item_image[]Zefram2014-07-16