Commit message (Collapse) | Author | Age | |
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* | Removed superfluous facedir check in mapblock_mesh.cpp | Craig Robbins | 2015-01-10 |
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* | Fix logic of checkbox formspec element validity checking | Kahrl | 2015-01-09 |
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* | Fix memory leaks due to messed up memory handling for particles as well as ↵ | sapier | 2015-01-09 |
| | | | | their spawners | ||
* | Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵ | sapier | 2015-01-09 |
| | | | | different handling on some devices | ||
* | Fix facedir > 23 causes segfault in client | Craig Robbins | 2015-01-09 |
| | | | | | See issue #2017 Applied kahrl's gist | ||
* | Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵ | sapier | 2015-01-09 |
| | | | | instead of previous assumed 72 | ||
* | Remove included SQLite3 | ShadowNinja | 2015-01-08 |
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* | Add SQLite3 libraries to buildbot | sfan5 | 2015-01-08 |
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* | Return step smoothing value to 23 | paramat | 2015-01-08 |
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* | Mapgen V6: Re-enable liquid flowing | kwolekr | 2015-01-07 |
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* | Fix direction property of HUD | rubenwardy | 2015-01-07 |
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* | Fix emerge thread not cleaning up emerge queue on shutdown | sapier | 2015-01-07 |
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* | Fix andorid build error | sapier | 2015-01-07 |
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* | Implement X11 dpi autodetection | sapier | 2015-01-06 |
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* | Fixes for android | sapier | 2015-01-06 |
| | | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around | ||
* | Prevent client crashing if an NDT_AIRLIKE node is dropped | Craig Robbins | 2015-01-05 |
| | | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue | ||
* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Optionally specify propagateSunlight area in calcLighting | kwolekr | 2015-01-05 |
| | | | | This fixes the Mapgen V5 calcLighting segfault | ||
* | Exclude vertical mapblock borders when setting light | kwolekr | 2015-01-04 |
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* | NodeDef: Clear NodeResolver related entries too in clear() | kwolekr | 2015-01-04 |
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* | Add minetest.generate_ores() and minetest.generate_decorations() | kwolekr | 2015-01-04 |
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* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
| | | | | Also add NodeResolver callbacks on the client | ||
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
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* | Add warning about using deprecated fields in Mapgen API and update docs | kwolekr | 2015-01-04 |
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* | LuaVoxelManip: Error when given out-of-bounds area | kwolekr | 2015-01-04 |
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* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||
* | Update bundled SQLite to 3.8.7.4 | Kahrl | 2015-01-04 |
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* | Deduplicate code and use stdlib in string functions | ShadowNinja | 2015-01-03 |
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* | Fix crash if NodeResolver destroyed before pending any node resolutions | kwolekr | 2015-01-03 |
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* | More consistent progress bar from 0-100 on startup | sapier | 2015-01-02 |
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* | Fix rounding error in font size making main menu and in game font sizes ↵ | sapier | 2015-01-02 |
| | | | | inconsistent | ||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||
* | Mgv7: Remove range limits on mountain height to enable modification through ↵ | paramat | 2015-01-01 |
| | | | | .conf | ||
* | Fix map parameter load order | kwolekr | 2014-12-30 |
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* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
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* | Fix endian.h include for FreeBSD | Dmitry Marakasov | 2014-12-30 |
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* | Cleanup updateCameraDirection and fix random input not working | Craig Robbins | 2014-12-30 |
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* | Replace instances of height_min/height_max with y_min/y_max to remove ambiguity | kwolekr | 2014-12-30 |
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* | Decoration: Fix default parameter values | kwolekr | 2014-12-30 |
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* | Add support back for resolving group names in NodeResolver | kwolekr | 2014-12-29 |
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* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
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* | Add core.get_mapgen_names() to Main Menu API (and use it) | kwolekr | 2014-12-29 |
| | | | | Also rewrite mapgen registration for static initialization | ||
* | Expose mapgen parameters on scripting init | kwolekr | 2014-12-29 |
| | | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init() | ||
* | Center status text for better visibility. | Kodexky | 2014-12-30 |
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* | Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵ | Kodexky | 2014-12-30 |
| | | | | under CC BY 3.0 | ||
* | Fix -Wtype-limits warnings and remove disabling of -Wtype-limits | Craig Robbins | 2014-12-29 |
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* | Print unit test failures to dstream | kwolekr | 2014-12-29 |
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* | FontEngine: Don't use file extension to check font file compatibility | kwolekr | 2014-12-29 |
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* | LuaVoxelManip: Remove blank allocator | kwolekr | 2014-12-29 |
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