aboutsummaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-29
|
* random scripting work-in-progressPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|
* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* Make it actually buildPerttu Ahola2011-11-29
|
* Add LuaPerttu Ahola2011-11-29
|
* Better spawn position finding and checkingPerttu Ahola2011-11-13
|
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-08
|
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-08
|
* Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl2011-11-07
| | | | | | | | the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
* utility.h: Change Buffer's interface to be more compatible with ↵Kahrl2011-11-07
| | | | SharedBuffer's interface, connection.h: use Buffer instead of SharedBuffer in command and event queues
* Add new Connection test in test.cpp in case needed in the future (commented ↵Perttu Ahola2011-11-07
| | | | out), improve comments in test.cpp a bit
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-07
|
* Command-line signal handling for WindowsConstantin Wenger2011-11-06
|
* Make water invisible next to underwater glassPerttu Ahola2011-11-05
|
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
|
* Fix flowing liquid spacing; water and lava next to each other will glitch a ↵Perttu Ahola2011-11-03
| | | | bit but it isn't as bad as this was
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
|
* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
|
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
|
* Tune occlusion culling a bit morePerttu Ahola2011-11-03
|
* Tune occlusion culling a bitPerttu Ahola2011-11-03
|
* Very simple occlusion cullingPerttu Ahola2011-11-03
|
* occlusion culling fix, a little reshaping of map rendering for more useful ↵Perttu Ahola2011-11-02
| | | | profiler output and dynamic profiler text size
* Remove trailing / or \ in path_userdata (probably fixes world deletion on ↵Perttu Ahola2011-11-02
| | | | Windows)
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola2011-11-02
| | | | to enable_3d_clouds)
* Fix an obvious bug in utility.hPerttu Ahola2011-11-01
|
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
|
* Make it to compile on MSVC2010Perttu Ahola2011-10-21
|
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
|
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
|
* Default max_simultaneous_block_sends_server_total to 2 to make network not ↵Perttu Ahola2011-10-19
| | | | cough too much on the fixed block sending code
* Fix apple inventory texturePerttu Ahola2011-10-19
|
* Fix and tune block sendingPerttu Ahola2011-10-19
|
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
|
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
|
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-18
|
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
|
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
|
* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-18
|
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
|
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
|
* Fix client profiler print intervalPerttu Ahola2011-10-18
|
* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
|
* Fix object duplication bugPerttu Ahola2011-10-18
|
* Make active_block_range default to 2Perttu Ahola2011-10-18
|
* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-18
|
* Add /clearobjectsPerttu Ahola2011-10-18
|
* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-17
|
* Modify default active block rangePerttu Ahola2011-10-17
|