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* Make water invisible next to underwater glassPerttu Ahola2011-11-05
* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
* Fix flowing liquid spacing; water and lava next to each other will glitch a b...Perttu Ahola2011-11-03
* Make CONTENT_IGNORE to not block the view when occlusion cullingPerttu Ahola2011-11-03
* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
* Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola2011-11-03
* Tune occlusion culling a bit morePerttu Ahola2011-11-03
* Tune occlusion culling a bitPerttu Ahola2011-11-03
* Very simple occlusion cullingPerttu Ahola2011-11-03
* occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola2011-11-02
* Remove trailing / or \ in path_userdata (probably fixes world deletion on Win...Perttu Ahola2011-11-02
* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ...Perttu Ahola2011-11-02
* Fix an obvious bug in utility.hPerttu Ahola2011-11-01
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
* Make it to compile on MSVC2010Perttu Ahola2011-10-21
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Default max_simultaneous_block_sends_server_total to 2 to make network not co...Perttu Ahola2011-10-19
* Fix apple inventory texturePerttu Ahola2011-10-19
* Fix and tune block sendingPerttu Ahola2011-10-19
* Add enable_2d_clouds setting for usage on lower-end machinesPerttu Ahola2011-10-18
* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Fix possible NULL dereference in MobV2CAO::stepPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* set backface culling off again for torches, ladders, rails and signsPerttu Ahola2011-10-18
* ...Make the the server buildable again after the last commitPerttu Ahola2011-10-18
* Improve rendering and fix tiling in mesh generationPerttu Ahola2011-10-18
* Automate texture listing for texture atlas makingPerttu Ahola2011-10-18
* Fix client profiler print intervalPerttu Ahola2011-10-18
* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
* Fix object duplication bugPerttu Ahola2011-10-18
* Make active_block_range default to 2Perttu Ahola2011-10-18
* Fix possible NULL pointer access in MobV2CAOPerttu Ahola2011-10-18
* Add /clearobjectsPerttu Ahola2011-10-18
* Made a scheme to get rid of the objects in the worst object flooded blocksPerttu Ahola2011-10-17
* Modify default active block rangePerttu Ahola2011-10-17
* F2 toggles profiler display in clientPerttu Ahola2011-10-17
* Attempt to fix objects getting multiplicated by objects getting deactivated i...Perttu Ahola2011-10-17
* Add a log message to SEnv and make it load objects if there are < 51 of them,...Perttu Ahola2011-10-17
* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-17
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-17
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
* Workaround for blocks having a huge amount of active objects; add log message...Perttu Ahola2011-10-17
* Remove very floody log message of MobV2SAOPerttu Ahola2011-10-17
* Improve active object handling log outputceleron552011-10-17
* Fix partly double printed debug.txtceleron552011-10-17
* Fix punching of oerkkisPerttu Ahola2011-10-17
* Fix chest not working after walked away and came backPerttu Ahola2011-10-17
* Improve inventory debug outputPerttu Ahola2011-10-17
* Fix items showing up as sticks when placed in worldPerttu Ahola2011-10-17