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* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-03
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Fix crash caused by null texture in GUI formspec/HUD.Aaron Suen2015-04-02
* Fix MSVC error caused by ed10005SmallJoker2015-04-02
* Treegen: Add pine tree. Force place trunksparamat2015-04-01
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
* Fix some minor details from 6d61375kwolekr2015-04-01
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-01
* Fix usage of destroyed mutexkwolekr2015-03-31
* Fix set_bitskwolekr2015-03-31
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* Fix use of unitialized variable in gettext.cppCraig Robbins2015-03-31
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* RunCommandQueues: little optimizationLoic Blot2015-03-31
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-31
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-31
* Change format of screenshot namesCraig Robbins2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Use Buffer not SharedBuffer in NetworkPacket::oldForgePacketLoic Blot2015-03-30
* On Android enable always fastCraig Robbins2015-03-30
* Fix Android build-related bugsCraig Robbins2015-03-29
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-29
* Fix typoCraig Robbins2015-03-29
* queued_commands must be a std::deque. RunCommandQueues needs to push packet o...Loic Blot2015-03-29
* Fix uninitialized variable Player::local_animation_speedLoic Blot2015-03-28
* Add Lua function get_video_modes() for main menuCraig Robbins2015-03-28
* Make camera clear error message if there's no errorShadowNinja2015-03-27
* Fix GetText translation loadingShadowNinja2015-03-27
* Change error_message from wstring to stringShadowNinja2015-03-27
* Fix MSVC compile errorShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Change filename of screenshots to something more human readableCraig Robbins2015-03-25
* Update timestamp to include dateCraig Robbins2015-03-25
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* Slow down the "key repeat" touch speed for some Android controlsCraig Robbins2015-03-24
* Add core.register_schematic() and cache schematics on usekwolekr2015-03-23
* Fix endianness inconsistency with PcgRandom::bytes()kwolekr2015-03-23
* Schematics: Error if unable to open filekwolekr2015-03-23
* Do not enable texture_clean_transparent by defaultkwolekr2015-03-23
* Mgv6: Use heightmap in placeTreesAndJungleGrass()paramat2015-03-23
* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-23
* Fix minetest.get_craft_recipe functionest312015-03-23
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot2015-03-22
* Fix some loose ends from 3993093fkwolekr2015-03-22