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* cleanupKahrl2012-01-22
* Create node metadata when placing nodes againKahrl2012-01-22
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Fix inventory glitch when connecting as new userKahrl2012-01-14
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl2012-01-13
* Tool progress bar tweakingKahrl2012-01-12
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Fix key change menu a bitPerttu Ahola2012-01-06
* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-06
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Add missing checks to texture cachingPerttu Ahola2012-01-04
* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-03
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
* Add name field to registered entitiesPerttu Ahola2012-01-02
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
* Make text area in message dialog a bit largerPerttu Ahola2012-01-02
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-02
* Add minetest.get_inventory(location), untestedPerttu Ahola2012-01-02
* A small robustness addition to ItemStackPerttu Ahola2012-01-02
* Rename InvStack to ItemStackPerttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
* Correctly pop stuff from the Lua stack in script_load()Perttu Ahola2011-12-31
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
* Fix mirrored sign texturePerttu Ahola2011-12-28
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Fix minetest.env:get_player_by_name(nil) causing segfault and similar thingsPerttu Ahola2011-12-28
* Extend load screen maximum timePerttu Ahola2011-12-11
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Enforce modname naming conventionPerttu Ahola2011-12-04
* Delete unknown LuaEntities when punchedPerttu Ahola2011-12-04
* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* Check symlinks with stat() to know if they are directories or notPerttu Ahola2011-12-04