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* Fix Android build (#7873)Vitaliy2018-11-18
* Android: Improve UI scaling on smaller high-density displays (#7834)stujones112018-11-18
* Framed glasslike: Don't use cuboids to draw glass faces (#7828)Paramat2018-11-15
* Night sky: Fix brightness threshold for applying night colours (#7859)Paramat2018-11-12
* Enable subtle fall bobbing (#7856)HybridDog2018-11-12
* Fix get_server_status() segfault due to uninitialized m_envrubenwardy2018-11-12
* Minor changes for IrrLicht 1.9 supportnumber Zero2018-11-11
* Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-11
* Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIXnumber Zero2018-11-11
* Content store: Add setting to filter non-free packages (#7766)rubenwardy2018-11-08
* New sneak: Smoothen the climb up event (#7727)SmallJoker2018-11-08
* Formspecs: Fix text clipped by scrollbars (#7816)random-geek2018-11-06
* Framed glasslike: Fix z-fighting, improve codestyle (#7826)Paramat2018-10-31
* Framed glasslike: Fix and document top/base textures feature (#7824)Paramat2018-10-30
* Remove un-needed header inclusionstujones112018-10-29
* Move touchscreen input handling to base GUIModalMenu classstujones112018-10-29
* Windows: Cpack wix installer (#6153)adrido2018-10-26
* Ease selection of entities behind nodes (#7739)SmallJoker2018-10-26
* clear_craft: Return false if recipe not found, don't throw error (#7804)Paramat2018-10-24
* Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)Paramat2018-10-19
* Add disable_repair group to prevent tool repair (#7381)Wuzzy2018-10-16
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-06
* Player hand list: require init by modsSmallJoker2018-10-04
* Dig particles: Various improvements (#7714)Paramat2018-10-04
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-03
* Night clouds: Boost brightness for a moonlit appearence (#7748)Paramat2018-10-01
* Remove settings properly (#7676)SmallJoker2018-09-30
* Software inventorycube (#7651)Vitaliy2018-09-29
* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-28
* Fix stretched stars bug, change render orderAspen2018-09-27
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
* Make OpenGL preference configurable, default to LEGACY (#7666)SmallJoker2018-09-22
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-16
* Inv deSerialize(): Prevent infinite loop, error on failure (#7711)SmallJoker2018-09-14
* markAliasDeprecated: Fix MSVC buildSmallJoker2018-09-11
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)Paramat2018-08-29
* Play damage sound on player death (#7679)Paramat2018-08-28
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
* Formspecs: Fix invalid background warningrubenwardy2018-08-20
* Set OpenGL preference to GLVNDShadowNinja2018-08-18
* Really delete things in fs::RecursiveDelete (#7433)Vitaliy2018-08-18
* Mgv5: Change tunnel parameters to those of other mapgens (#7641)Paramat2018-08-16
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Formspecs: Fix missing trim() when checking for no_prepend[]rubenwardy2018-08-15
* Save debug.txt to build dir for RUN_IN_PLACE build (#7615)pauloue2018-08-15
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-08
* Fix debug and info text being the wrong colorrubenwardy2018-08-05