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...
*
tested out and commented out some new stuff for the terrain generator, to be ...
Perttu Ahola
2011-04-26
*
A small fix to unnecessary saving of map metadata
Perttu Ahola
2011-04-26
*
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
*
Set oerkki1 to not be drawn in completely dark
Perttu Ahola
2011-04-25
*
Added /#time <int> command to server for changing the time of day
Perttu Ahola
2011-04-25
*
fix to the previous commit
Perttu Ahola
2011-04-25
*
server to print version in chat
Perttu Ahola
2011-04-25
*
Tuned polygon generation to sort the triangles for nicer gradients
Perttu Ahola
2011-04-24
*
...Now the tesselation should actually work
Perttu Ahola
2011-04-24
*
Optimized smooth lighting calculation code
Perttu Ahola
2011-04-24
*
updated menu a bit, and some other small fixes
Perttu Ahola
2011-04-24
*
cleaned the smooth lighting code a bit
Perttu Ahola
2011-04-24
*
disable tiling of textures only if smooth lighting is used
Perttu Ahola
2011-04-24
*
Added a setting for disabling smooth lighting. Updated changelog.
Perttu Ahola
2011-04-24
*
Added a simple software "ambient occlusion" effect, like minecraft's "smooth ...
Perttu Ahola
2011-04-24
*
Made the main menu a bit more unique looking
Perttu Ahola
2011-04-24
*
fix to the previous commit
Perttu Ahola
2011-04-23
*
tuned error reporting a bit
Perttu Ahola
2011-04-23
*
port to be not set to 0 from configuration
Perttu Ahola
2011-04-23
*
Code refactoring; split half of main.cpp to game.cpp.
Perttu Ahola
2011-04-23
*
cleaning up main.cpp a bit
Perttu Ahola
2011-04-23
*
fixed flowing water lighting when it is below a solid block
Perttu Ahola
2011-04-23
*
Updated to-do list and added the give_initial_stuff setting for testing
Perttu Ahola
2011-04-22
*
Removed IrrlichtWrapper
Perttu Ahola
2011-04-22
*
set client to not show hp if server doesn't support it
Perttu Ahola
2011-04-21
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
item drop multiplication fix
Perttu Ahola
2011-04-19
*
Menu will now ignore an invalid port or the port 0.
Perttu Ahola
2011-04-15
*
fixed port setting not being loaded from configuration file for client
Perttu Ahola
2011-04-12
*
fixing
Perttu Ahola
2011-04-12
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
updated example map generator python script
Perttu Ahola
2011-04-11
*
support for format 0 and 1 maps
Perttu Ahola
2011-04-11
*
Added installing build-essential to build instructions and modified the main....
Perttu Ahola
2011-04-11
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
*
Fixed error reported by cppcheck:
Perttu Ahola
2011-04-11
*
fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11
*
hopefully fixed a bit more
Perttu Ahola
2011-04-11
*
improved old map support
Perttu Ahola
2011-04-11
*
added ignoring of map_meta.txt to better support old maps
Perttu Ahola
2011-04-11
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
*
changed server to do object management at longer intervals (0.5s)
Perttu Ahola
2011-04-10
*
Made environment to not consider disconnected players when dealing with Activ...
Perttu Ahola
2011-04-10
*
better support for old maps
Perttu Ahola
2011-04-10
*
missing include for server build
Perttu Ahola
2011-04-10
*
added missing file
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
fixed a bit
Perttu Ahola
2011-04-10
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