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*
Generate Notifier: Clear events once after all 'on generated' functions
paramat
2018-03-03
*
MapgenValleys: Fixed submarine valleys shape
Gael-de-Sailly
2018-03-03
*
c_converter: Function template for numeric fields, add v3s16 default (#7090)
SmallJoker
2018-03-03
*
Slippery: Simplify, make more efficient (#7086)
SmallJoker
2018-03-03
*
Cleanup in flat lighting (#7051)
Vitaliy
2018-03-03
*
Fix liquid post effect colour behaviour in third person view
red-001
2018-02-27
*
Place schematic (on vmanip): Enable use of 'place center' flags
paramat
2018-02-27
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CollisionMoveSimple: Collide with 'ignore' nodes
paramat
2018-02-26
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075)
nOOb3167
2018-02-25
*
CMakeLists use the source_group command to improve look and feel when generat...
nOOb3167
2018-02-23
*
CMakeLists pass windows sources (manifest and resource file) to executable ta...
nOOb3167
2018-02-23
*
Registration dialog: Larger text field with scrollbars (#7047)
SmallJoker
2018-02-23
*
Find nodes in area (under air): Raise volume limit and document it
paramat
2018-02-21
*
Vertical biome blend: Tune blend patterns
paramat
2018-02-20
*
Dungeons: Add Y limits in all mapgens
paramat
2018-02-20
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Check argument types inside MetaDataRef Lua API (#7045)
sfan5
2018-02-18
*
Remove legacy chat network code. (#6954)
red-001
2018-02-17
*
Render copyright notice: Fix name spelling (#7042)
Vitaliy
2018-02-15
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
*
Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
paramat
2018-02-13
*
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Position entity nametags relative to selection-box (#7031)
stujones11
2018-02-10
*
Fix 'Change Keys' menu crash caused by 501f936
SmallJoker
2018-02-09
*
Switch F3 to use 'enable_fog' setting
ThomasMonroe314
2018-02-08
*
Include alpha channel reference in MaterialTypeParam
stujones11
2018-02-08
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
*
Add main_menu_style setting
PorygonZRocks
2018-02-08
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
Remove unused light updating code
Dániel Juhász
2018-02-04
*
Refine movement anticheat again (#7004)
sfan5
2018-02-02
*
Fix liquid bottoms not being rendered
number Zero
2018-01-30
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-01-28
*
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
SmallJoker
2018-01-26
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
Disable fall damage when "immortal" group set (#6946)
lisacvuk
2018-01-23
*
CSM: Remove screenshot API
red-001
2018-01-23
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
*
Change include from "cmake_config.h" to "config.h"
Wayward One
2018-01-21
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
[CSM] Add functions to create particles and particlespawners. (#6072)
red-001
2018-01-20
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
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