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Age
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*
Cleanup content_sao by factorizing similar code parts
Rogier
2017-01-13
*
Enable mod security by default
ShadowNinja
2017-01-13
*
Meshes: Make object mesh face shading consistent
paramat
2017-01-13
*
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
support older PostGreSQL versions (#4999)
zeuner
2017-01-09
*
Map generation limit: Cache as 'const' not 'const static'
paramat
2017-01-08
*
Map generation limit: Fix checks for block/sector over-limit
paramat
2017-01-08
*
Minor: Fix indentation in serverenvironment.cpp
Lars Hofhansl
2017-01-08
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Move ClientEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Get neighbor from same map block if possible in ABMHandler (#4998)
lhofhansl
2017-01-08
*
Revert "Extend minetest.is_yes()"
sfan5
2017-01-07
*
Extend minetest.is_yes()
red-001
2017-01-07
*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
*
Use std::vector instead of std::map in class ABMHandler
Rogier-5
2017-01-04
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Pull occlusion check out of loop, and minor code cleanups.
Lars Hofhansl
2017-01-03
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
*
Use the outgoing split sequence number for every outgoing packet (#4864)
Rogier-5
2016-12-29
*
Redo light.cpp.
Auke Kok
2016-12-28
*
Dont compare short with bool (#4963)
adrido
2016-12-28
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Various anticheat improvements
sfan5
2016-12-26
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Don't ship with broken languages (#4940)
est31
2016-12-21
*
Disable mod security by default (closes #4944)
sfan5
2016-12-21
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
*
Limit drawing rect of selected item to viewport size (fixes #4341)
sfan5
2016-12-20
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
*
Fix RemoveRelatvePathComponents
ShadowNinja
2016-12-20
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Fix occlusion culling, again (#4930)
lhofhansl
2016-12-19
*
Fix occlusing counting (#4922)
lhofhansl
2016-12-18
*
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-12-18
*
Mapgen: Make mgv7 the default in UI
Auke Kok
2016-12-16
*
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
paramat
2016-12-14
*
Update minetest.conf.example and settings_translation_file.cpp
est31
2016-12-14
*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
*
Fix segfault on startup error on Android
rubenwardy
2016-12-12
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