Commit message (Collapse) | Author | Age | |
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* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
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* | Fix crash on hypertext[] with not enough parts | rubenwardy | 2021-10-25 |
| | | | | | | | | The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION. | ||
* | Fixes around emerge handling | sfan5 | 2021-10-25 |
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* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Fix no_texture.png activation w/ simple leaves | Wuzzy | 2021-10-22 |
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* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
| | | | partially fixes #11694, also fixes #11692 | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
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* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
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* | Use scoped app storage on Android (#11466) | rubenwardy | 2021-10-15 |
| | | | | | | | | | | | From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118 | ||
* | Make /status message easier to read | Wuzzy | 2021-10-15 |
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* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
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* | Remove broken timeout behaviour | sfan5 | 2021-10-12 |
| | | | | | | Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second. | ||
* | Fix player HP desync between client and server | savilli | 2021-10-12 |
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* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
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* | Move instead of copy during content install if possible | sfan5 | 2021-10-07 |
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* | Move archive extraction in content store to async job | sfan5 | 2021-10-07 |
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* | Make fs::extractZipFile thread-safe | sfan5 | 2021-10-07 |
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* | Add "MINETEST_MOD_PATH" environment variable (#11515) | emixa-d | 2021-10-07 |
| | | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/. | ||
* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
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* | Fix crash when calling remove/kick/ban_player on start (#11672) | Wuzzy | 2021-10-05 |
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* | Make MetaDataRef:get return nil instead of nothing (#11666) | Jude Melton-Houghton | 2021-10-05 |
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* | Add get_server_max_lag() (#11671) | Wuzzy | 2021-10-05 |
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* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
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* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
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* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | ||
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
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* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
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* | Fix src/util/string.cpp on NetBSD | nia | 2021-09-19 |
| | | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32. | ||
* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
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* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
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* | Fix trivial typos | sfan5 | 2021-09-19 |
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* | Add preprocessor check for weird (incorrect) build configurations | sfan5 | 2021-09-19 |
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* | Shave off buffer copies in networking code (#11607) | sfan5 | 2021-09-17 |
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* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
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* | Hide Wself-assign-overloaded and Wself-move unittest compilation warnings | HybridDog | 2021-09-17 |
| | | | | The warnings occured with the clang compiler | ||
* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
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* | Chop game background in mainmenu (#10796) | Lars Müller | 2021-09-14 |
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* | Add Windows-specific CreateTempFile() implementation | sfan5 | 2021-09-14 |
| | | | | Once again MSVC is the only compiler not supporting basic POSIX functionality. | ||
* | Fix broken handling of NodemetaChanged packets | sfan5 | 2021-09-12 |
| | | | | fixes #11610 | ||
* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Send to clients node metadata that changed to become empty (#11597) | Jude Melton-Houghton | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
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* | Don't look for zlib and zstd manually on Windows | sfan5 | 2021-09-01 |
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* | Switch MapBlock compression to zstd (#10788) | lhofhansl | 2021-08-31 |
| | | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Remove closing paren as weblink delimiter | pecksin | 2021-08-29 |
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* | Async-related script cleanups | sfan5 | 2021-08-28 |
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