| Commit message (Expand) | Author | Age |
... | |
* | Scale form elements consistently | Zefram | 2014-11-30 |
* | Implement proper font handling | sapier | 2014-11-30 |
* | noise: Throw exception on noise allocation failure | kwolekr | 2014-11-29 |
* | Fix MSVC compiling error (argc/argv not available to pass to init_gettext) | SmallJoker | 2014-11-29 |
* | Fix regression with command line --go option | Craig Robbins | 2014-11-28 |
* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
* | Wield: always obey anisotropic_filter setting, not just for hi res textures | Kahrl | 2014-11-26 |
* | EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below | Kahrl | 2014-11-26 |
* | added enable_build_where_you_stand option | Sokomine | 2014-11-27 |
* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
* | Only set the camera update keymap when using a debug build | rubenwardy | 2014-11-26 |
* | Fix Android main menu crash, and user data directory check. | Kodexky | 2014-11-26 |
* | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | 2014-11-26 |
* | Fix client "double saving" simple singleplayer local maps | Craig Robbins | 2014-11-26 |
* | Fixes for Android build errors. Enable sensor landscape rotation. | KodexKy | 2014-11-25 |
* | Port createForsythOptimizedMesh from Irrlicht 1.8 | RealBadAngel | 2014-11-23 |
* | Fix regression with USE_REDIS (refactor_main) | Craig Robbins | 2014-11-23 |
* | refactor main.cpp | Craig Robbins | 2014-11-23 |
* | Fix smooth lighting (ambient occlusion) | Craig Robbins | 2014-11-22 |
* | Fix compiling if no endian.h found | Pavel Puchkin | 2014-11-22 |
* | serialize.h: use machine native byte swapping if available, fall-back to prev... | Rafael Reilova | 2014-11-21 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Optimise getTileInfo() | Craig Robbins | 2014-11-21 |
* | Mgv5 1 up 1 down overgeneration for biome surface continuity | paramat | 2014-11-20 |
* | Mgv5 get ground level at point function. Fast spawn player version | paramat | 2014-11-20 |
* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
* | Fix raillike bug (currently manifests itself on Android), and minor improveme... | Kodexky | 2014-11-20 |
* | Clean up rollback | ShadowNinja | 2014-11-19 |
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
* | Add (optional) client-side saving of server map to disk | sfan5 | 2014-11-19 |
* | Remove unused rangelim function (the macro still exists) | Kahrl | 2014-11-19 |
* | Fix double free bug when server is shut down | Craig Robbins | 2014-11-15 |
* | Fix NoisePerlin3DEased return value | kwolekr | 2014-11-14 |
* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
* | Fix compilation under some Linux distributions | kwolekr | 2014-11-13 |
* | Mapgen v7: Fix uninitialized spflags | kwolekr | 2014-11-12 |
* | Add eased 3d point-value noise functions | kwolekr | 2014-11-12 |
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
* | Fix profiler values not being updated (F6) and not being logged | Craig Robbins | 2014-11-11 |
* | Serverlist: announce mg_name from map_meta.txt instead of minetest.conf | Kahrl | 2014-11-10 |
* | Merge pull request #1825 from Zeno-/control_key_cache | Zeno- | 2014-11-10 |
|\ |
|
| * | Create faster key cache for main game loop (client) | Craig Robbins | 2014-11-10 |
* | | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example | paramat | 2014-11-09 |
|/ |
|
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Stop inserting empty lines at end of minetest.conf file each time it is rewri... | Craig Robbins | 2014-11-08 |
* | Fix regressions and minor improvements in refactor_the_game | Craig Robbins | 2014-11-08 |
* | Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ... | paramat | 2014-11-08 |