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...
*
Decoration: Fix default parameter values
kwolekr
2014-12-30
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Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
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Fix some lingering code style issues
kwolekr
2014-12-29
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Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
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Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
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Expose mapgen parameters on scripting init
kwolekr
2014-12-29
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Center status text for better visibility.
Kodexky
2014-12-30
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Add extra buttons to Android GUI. All icons are licensed by freepik.com under...
Kodexky
2014-12-30
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Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
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Print unit test failures to dstream
kwolekr
2014-12-29
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FontEngine: Don't use file extension to check font file compatibility
kwolekr
2014-12-29
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LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
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LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
*
Fix MSVC compiler warning about passing this pointer in initializer list
sapier
2014-12-28
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Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
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Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
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Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
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Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
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Ore: Add Vein ore type
kwolekr
2014-12-28
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Ore: Add Blob ore type
kwolekr
2014-12-28
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PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-28
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LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
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VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
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Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
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Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
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Large increase in performance
Craig Robbins
2014-12-24
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Silence misc. warnings
kwolekr
2014-12-23
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Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
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Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
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Fix weird (and wrong) comment in test.cpp
Kahrl
2014-12-21
*
Re-add hacky fix for underwater grass, to fix mgv7 user's biomes
paramat
2014-12-20
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Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
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Fix visual_scale for plantlike nodes (again)
Vanessa Ezekowitz
2014-12-19
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Fix visual_scale for NDT_PLANTLIKE being set too small
Craig Robbins
2014-12-18
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Suppress compiler warning
Craig Robbins
2014-12-18
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Remove manual biome noise translation
kwolekr
2014-12-17
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Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Fix OSX packaging finally
Pavel Puchkin
2014-12-16
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Set WM_CLASS window hint for Xorg
kwolekr
2014-12-15
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Expose mapgen chunksize in on_mapgen_init callbacks
kwolekr
2014-12-14
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Fixes #1687 by extra semaphore retval handle code for OSX
Pavel Puchkin
2014-12-15
*
Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called
kwolekr
2014-12-14
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Fix misleading error when exiting the client from the main menu
Craig Robbins
2014-12-14
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Provide more info if a subgame is not valid/found
Craig Robbins
2014-12-13
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LuaPerlinNoiseMap: Fix 3d noise safety check
kwolekr
2014-12-12
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Fix segfault when dragging mouse out of mainmenu window (#1910)
Kahrl
2014-12-13
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Fix missing call to std::ostringstream::str
ShadowNinja
2014-12-12
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Fix MSVC compiling warnings and remove an unused texture
SmallJoker
2014-12-12
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Log: Silence errorstream during unittests
kwolekr
2014-12-12
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